They say its wrong to kiss up to the devs that made the unfair system.Okay, I know this is bait but I have to say this.
If 20 people say you're wrong and you are the only person saying you're right in regards to basic mathematics that have been proven and not something that can be equated to the 'the earth is flat' vs 'the earth is round' argument.
Statistically; who is more likely to be right? The 20 or the lone 1.
The math isnt wrong lol
You're looking at it the wrong way entirely. Just because a DPS piece dropped doesn't mean that it is what someone can Need on. You will always have a 1/7 chance of rolling the one category you can Need on, regardless of role - though there may be more likely to be a DPS item in the pool, that's because there are five DPS categories. A drop for one means squat to the others - a caster can't Need a NIN piece, a MNK/SAM can't Need a DRG piece. Rolling the wrong type of DPS is the same effect for a DPS as rolling a non-tank item is for a tank or rolling a non-healer item is for a healer. If anything, DPS have worse odds on an individual basis - they only get that 1/7 chance if they are a unique category. Place one other person in their category, and your chance goes from 1.7 (14.2%) to 1/14 (7.1%). End up in a 24-man where you have three BRDs and two MCHs? Hope you enjoy your lovely 1/35 (2.8%!) chance of getting your drop to not only be in the pool, but winning it as well. There's no imbalance here - everyone has the same base 14.2% chance of their drop popping in the pool. It's a 71.4% chance that it will be a DPS item, but that doesn't guarantee it's one that one of the party members can use. Your caster still has a 1/7 chance. Your ranged still has a 1/7 chance. Etc.
Since i need to make it fully clear cuz ppl cant get itYou're looking at it the wrong way entirely. Just because a DPS piece dropped doesn't mean that it is what someone can Need on. You will always have a 1/7 chance of rolling the one category you can Need on, regardless of role - though there may be more likely to be a DPS item in the pool, that's because there are five DPS categories. A drop for one means squat to the others - a caster can't Need a NIN piece, a MNK/SAM can't Need a DRG piece. Rolling the wrong type of DPS is the same effect for a DPS as rolling a non-tank item is for a tank or rolling a non-healer item is for a healer. If anything, DPS have worse odds on an individual basis - they only get that 1/7 chance if they are a unique category. Place one other person in their category, and your chance goes from 1.7 (14.2%) to 1/14 (7.1%). End up in a 24-man where you have three BRDs and two MCHs? Hope you enjoy your lovely 1/35 (2.8%!) chance of getting your drop to not only be in the pool, but winning it as well. There's no imbalance here - everyone has the same base 14.2% chance of their drop popping in the pool. It's a 71.4% chance that it will be a DPS item, but that doesn't guarantee it's one that one of the party members can use. Your caster still has a 1/7 chance. Your ranged still has a 1/7 chance. Etc.
5 differntcdps sets can drop oy so many chest ... so in the ovetall math the total dungeon has more chance granting dps stuff than healer or tank.
Since 5 sets easily out numbers 1 healer and tank set.
In all honestly on end boss it should grant you a piece for your role no matter what so your not completely screwed non stop
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.