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  1. #71
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Even in game its true
    Lets say you have box with 5 different candys and 1 pop tart and 1 jerky
    .

    You have a 5/7 chance to get candy you might not like the 1 you get much but regardless you got candy.

    Now lets say a man wants a pop tart more that man has a
    1 and 7 chance
    You fail to realise that the candy you got as a dps could not fit on your job you are currently playing.
    If you play samurai and you drop a piece for dps, what guarantee you have that you will be able to use it on your samurai? 1/5
    You have 1/5 chances out of 5/7 that you will get what you are looking for, therefore 1/7 if you do the math.

    You have same chances to get a piece gear for your samurai just like you do on your PLD or DRK.
    EQ drop from dungeons cannot be distributed 50% for DPS, 25% for healer and 25% for tank because :
    If you for example drop 100 pieces of gear from X number of dungeons that will mean that:
    You will get 10 pieces of gear you could use on your Samurai, and the other 40 pieces will be useless for you
    While a tank and a healer will get 25 pieces they could use, they are 15 pieces ahead of your samurai in drop.
    In that case, a player playing certain type of job will be in great disadvantage over tanks and healers in dungeon for the eq drop.
    Now imagine you are playing with another samurai or monk in your group, you have to share those 10 pieces between each other so you get 5 pieces you could use out of 100.

    Right now all jobs has 1/7 chance to get their piece of gear if it drops, dps still has lesser chances because there could be a DPS in your group that uses the same set of EQ.
    And realistically speaking, if you look at queue times, tanks and healer could farm their pieces of EQ faster than dps anyway.
    (0)
    Last edited by Nedkel; 02-06-2019 at 11:55 PM.

  2. #72
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    636
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    There are 7 sets:
    • Fending - DRK/WAR/PLD (AKA Tank)
    • Maiming - DRG
    • Striking - MNK/SAM
    • Scouting - NIN
    • Aiming - BRD/MCH (AKA Ranged DPS)
    • Casting - BLM/SMN/RDM and BLU if up to iLvl 130 (AKA Caster DPS)
    • Healing - WHM/SCH/AST (AKA Healer)

    And there are a 1/7 chance of droping something that fits into your job, besides the drop rate of that encounter or chest. And I count them as different things because an BLM (that IS a DPS) can't even equip a Maiming gear, that is used also by a DPS job, but not by Caster DPS. The same happens when a NIN can't equip Aiming gear, that's exclusive to BRD and MCH.

    So, the chances of dropping an useful gear appears to me more or less balanced.
    (1)

  3. #73
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Okay ill make it simple.

    Loot per chest the odds of that loot being a healer or tank item is near 0 while the loot chance for dps is about 65.9 percent per treasure chest.


    Ive ran swallows 257 times now

    72 monk gear
    23 archer,mch gear
    52 Lancer
    3 tank items
    38 rogue items
    32 blm gear
    And the rest from non boss chest are healer necklances no diff items or mage rings 4 dps.


    Now do this get a box and paper rip the paper 4 pieces per item a char can wear for dps. Then do the same for heal and tank but only 1 paper per piece. Do that four times since four bosses shake it and draw.

    This is not how random works because 3/4 times you will draw the dps. Thats unfair advantage.


    What you're doing is called Monte Carlo Simulation. Which is one of the crudest yet simplest form of determining probabilities. One of it's biggest disadvantages that it requires an extensive amount of runs. You only did 257, which by far a very small number of runs to determine if the probabilities have converged. It usually takes more than tens of thousands of runs to reach a conclusion about its convergence.

    Here's an example article if you're interested
    https://phaethonprime.wordpress.com/...lo-simulation/
    (3)

  4. #74
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    Sorry to tell you this OP but Rng is forreal!
    Been running O9s ~ O12s for 14weeks straight now my personal expirience with loot drops are and 60% of the drop gears are mostly tanks/healing
    20% are mostly mnks,nin,drg,sam
    20% are mostly mch,brd,smn,blm,rdm
    (0)

  5. #75
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Again roll isn't the issue.


    The issue is in 1 chest there are 5 chances for dps vs 1 healer and tank item
    . <---- here's the point




    -----> here's you

    It doesn't matter if the item in the chest is equippable by a DPS job in general if the DPS in your party can't use it. At that point it's just as much a dead roll item to them as it is to you. Every job needs the same odds of getting gear. If we went by your proposed solution then we'd see this type of distrubition in gear drops:

    Fending: 33%
    Healing: 33%
    Casting: 7%
    Aiming: 7%
    Striking: 7%
    Maiming: 6%
    Scouting: 6%

    Tell me how it would be fair at that point for a ninja to have to do 6x the number of runs to even see a drop as a tank or a healer? It's not about the three roles a person can fill in party content, it's about how easily every JOB can get gear appropriate to it. You can't lump all DPS together and just say "this is DPS gear, therefore it's for all DPS"
    (2)

  6. #76
    Player
    Bearded's Avatar
    Join Date
    Jan 2019
    Posts
    347
    Character
    Hiro Masaaki
    World
    Phantom
    Main Class
    Archer Lv 36
    It's random though - only way to get "stats" is to run exactly the same randomly selected dungeon with exactly the same randomly selected players in exactly the same jobs.

    You can create "stats" until the cows come home - they still will mean nothing as it is random.
    (1)

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