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  1. #1
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,191
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    But tanks and healers already get more gears than dps. When something drop it can be :

    - a tank one;
    - a healer one;
    - a dps one.

    We can conclude that tanks and healers have a 2/3 (66%) chance of getting something for them, while dps have only 1/3 (33%). If you dont agree with me, that's because you dont know how to do basic maths.

    Or that i twisted things by lumping tanks and heals drops together, like you do for all the different dps ones XD
    (2)

  2. #2
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    636
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    There are 7 sets:
    • Fending - DRK/WAR/PLD (AKA Tank)
    • Maiming - DRG
    • Striking - MNK/SAM
    • Scouting - NIN
    • Aiming - BRD/MCH (AKA Ranged DPS)
    • Casting - BLM/SMN/RDM and BLU if up to iLvl 130 (AKA Caster DPS)
    • Healing - WHM/SCH/AST (AKA Healer)

    And there are a 1/7 chance of droping something that fits into your job, besides the drop rate of that encounter or chest. And I count them as different things because an BLM (that IS a DPS) can't even equip a Maiming gear, that is used also by a DPS job, but not by Caster DPS. The same happens when a NIN can't equip Aiming gear, that's exclusive to BRD and MCH.

    So, the chances of dropping an useful gear appears to me more or less balanced.
    (1)

  3. #3
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    So at its most basic level, you're right.

    If we take:

    1 blue marble for tank gear
    1 green marble for healer gear
    5 red marbles for dps gear

    There is indeed a bigger chance for a red marble to drop than a blue or green one.

    However, a crucial detail here is that not all red marbles are the same color red. There isn't one universal "dps gear". There are 5 different kinds that are each only suitable for 1 or 2 jobs and as useless to the other dps jobs as they are to tanks and healers.

    So adding that to our calculation we have:

    1 blue marble for fending gear
    1 green marble for healing gear
    1 blood red marble for maiming gear
    1 rolanberry red marble for casting gear
    1 wine red marble for aiming gear
    1 rust red marble for scouting gear
    1 dalamud red marble for striking gear

    Now, because we have 7 different colors, there is a 1/7 chance for every color to drop. Sure, 5 of those 7 might be a variety of red, but they're still not the same color. The chance for, say, wine red to drop is still 1/7, and for someone who needs wine red, rolanberry red is still a completely useless drop even though it's also red.
    (4)

  4. #4
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by SpiritMuse View Post
    So at its most basic level, you're right.

    If we take:

    1 blue marble for tank gear
    1 green marble for healer gear
    5 red marbles for dps gear

    There is indeed a bigger chance for a red marble to drop than a blue or green one.

    However, a crucial detail here is that not all red marbles are the same color red. There isn't one universal "dps gear". There are 5 different kinds that are each only suitable for 1 or 2 jobs and as useless to the other dps jobs as they are to tanks and healers.

    So adding that to our calculation we have:

    1 blue marble for fending gear
    1 green marble for healing gear
    1 blood red marble for maiming gear
    1 rolanberry red marble for casting gear
    1 wine red marble for aiming gear
    1 rust red marble for scouting gear
    1 dalamud red marble for striking gear

    Now, because we have 7 different colors, there is a 1/7 chance for every color to drop. Sure, 5 of those 7 might be a variety of red, but they're still not the same color. The chance for, say, wine red to drop is still 1/7, and for someone who needs wine red, rolanberry red is still a completely useless drop even though it's also red.
    I'm pretty sure OP has reached their daily posting limit, so let me refute this argument in their place;
    Quote Originally Posted by What MorbolvampireQueen6 would have said
    But maths tho!
    (2)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Wow, someone who can barely speak english attempting to lecture people on 'maths'.

    Quote Originally Posted by SpiritMuse View Post
    So at its most basic level, you're right.

    If we take:

    1 blue marble for tank gear
    1 green marble for healer gear
    5 red marbles for dps gear

    There is indeed a bigger chance for a red marble to drop than a blue or green one.

    However, a crucial detail here is that not all red marbles are the same color red. There isn't one universal "dps gear". There are 5 different kinds that are each only suitable for 1 or 2 jobs and as useless to the other dps jobs as they are to tanks and healers.

    So adding that to our calculation we have:

    1 blue marble for fending gear
    1 green marble for healing gear
    1 blood red marble for maiming gear
    1 rolanberry red marble for casting gear
    1 wine red marble for aiming gear
    1 rust red marble for scouting gear
    1 dalamud red marble for striking gear

    Now, because we have 7 different colors, there is a 1/7 chance for every color to drop. Sure, 5 of those 7 might be a variety of red, but they're still not the same color. The chance for, say, wine red to drop is still 1/7, and for someone who needs wine red, rolanberry red is still a completely useless drop even though it's also red.
    This is basically it. No matter what role you're playing, you're still only playing one job and can still only make use of one gearset.
    And while there might be five varieties of DPS gear, every single gearset has the same 1/7 chance of dropping.

    If anything, Tanks and Healers get the slightly better deal, because every party is guaranteed to have a tank and a healer to make use of those items. If Fending or Healing gear drops then at least someone can make use of it, meanwhile if a Maiming gear drops, your Bard and Black Mage are as out of luck as the tank and healer, so no one benefits from it.
    (1)

  6. #6
    Player
    DevonEllwood's Avatar
    Join Date
    Feb 2015
    Posts
    436
    Character
    Devon Ellwood
    World
    Balmung
    Main Class
    Fisher Lv 90
    There will always be more "dps" drops because there's more dps classes in the game than tanks or healers. Unless you want to delete dps jobs, there is no way to get what you want fairly.
    (0)

  7. #7
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    Sorry to tell you this OP but Rng is forreal!
    Been running O9s ~ O12s for 14weeks straight now my personal expirience with loot drops are and 60% of the drop gears are mostly tanks/healing
    20% are mostly mnks,nin,drg,sam
    20% are mostly mch,brd,smn,blm,rdm
    (0)

  8. #8
    Player
    Bearded's Avatar
    Join Date
    Jan 2019
    Posts
    347
    Character
    Hiro Masaaki
    World
    Phantom
    Main Class
    Archer Lv 36
    It's random though - only way to get "stats" is to run exactly the same randomly selected dungeon with exactly the same randomly selected players in exactly the same jobs.

    You can create "stats" until the cows come home - they still will mean nothing as it is random.
    (1)

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