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  1. #61
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The main changes I'd want to see loot wise in 5.x are the removal of the random token system for normal raids (Just let us get a generic token guaranteed so we don't have to spam normal raids until we get something) and a reduction in the number of books needed to purchase savage gear.
    (0)

  2. #62
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Plus i rlly didnt want to say this however

    Healers and tanks should get gear more often than dps anyways due the fact we pretty much do all the hard work while dps is like meha.
    Atleast tanks can get a mount out of it but healers get jack
    (0)

  3. #63
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    (12)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #64
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,191
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    But tanks and healers already get more gears than dps. When something drop it can be :

    - a tank one;
    - a healer one;
    - a dps one.

    We can conclude that tanks and healers have a 2/3 (66%) chance of getting something for them, while dps have only 1/3 (33%). If you dont agree with me, that's because you dont know how to do basic maths.

    Or that i twisted things by lumping tanks and heals drops together, like you do for all the different dps ones XD
    (2)

  5. #65
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    So at its most basic level, you're right.

    If we take:

    1 blue marble for tank gear
    1 green marble for healer gear
    5 red marbles for dps gear

    There is indeed a bigger chance for a red marble to drop than a blue or green one.

    However, a crucial detail here is that not all red marbles are the same color red. There isn't one universal "dps gear". There are 5 different kinds that are each only suitable for 1 or 2 jobs and as useless to the other dps jobs as they are to tanks and healers.

    So adding that to our calculation we have:

    1 blue marble for fending gear
    1 green marble for healing gear
    1 blood red marble for maiming gear
    1 rolanberry red marble for casting gear
    1 wine red marble for aiming gear
    1 rust red marble for scouting gear
    1 dalamud red marble for striking gear

    Now, because we have 7 different colors, there is a 1/7 chance for every color to drop. Sure, 5 of those 7 might be a variety of red, but they're still not the same color. The chance for, say, wine red to drop is still 1/7, and for someone who needs wine red, rolanberry red is still a completely useless drop even though it's also red.
    (4)

  6. #66
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by SpiritMuse View Post
    So at its most basic level, you're right.

    If we take:

    1 blue marble for tank gear
    1 green marble for healer gear
    5 red marbles for dps gear

    There is indeed a bigger chance for a red marble to drop than a blue or green one.

    However, a crucial detail here is that not all red marbles are the same color red. There isn't one universal "dps gear". There are 5 different kinds that are each only suitable for 1 or 2 jobs and as useless to the other dps jobs as they are to tanks and healers.

    So adding that to our calculation we have:

    1 blue marble for fending gear
    1 green marble for healing gear
    1 blood red marble for maiming gear
    1 rolanberry red marble for casting gear
    1 wine red marble for aiming gear
    1 rust red marble for scouting gear
    1 dalamud red marble for striking gear

    Now, because we have 7 different colors, there is a 1/7 chance for every color to drop. Sure, 5 of those 7 might be a variety of red, but they're still not the same color. The chance for, say, wine red to drop is still 1/7, and for someone who needs wine red, rolanberry red is still a completely useless drop even though it's also red.
    I'm pretty sure OP has reached their daily posting limit, so let me refute this argument in their place;
    Quote Originally Posted by What MorbolvampireQueen6 would have said
    But maths tho!
    (2)

  7. #67
    Player
    Nekohauscat's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Shiro Jagaimo
    World
    Omega
    Main Class
    Conjurer Lv 100
    Uhm, wat. Everyone does the same in Dungeons.. killing trash and killing "more HP Trash" lmfao.
    Spamming decimate/gravitas/holy/AD isnt really harder than spamming aoe moves on a DPS, correct me if im wrong though.

    Quote Originally Posted by MorbolvampireQueen6 View Post
    Plus i rlly didnt want to say this however

    Healers and tanks should get gear more often than dps anyways due the fact we pretty much do all the hard work while dps is like meha.
    Atleast tanks can get a mount out of it but healers get jack
    (2)
    Last edited by Nekohauscat; 02-06-2019 at 09:17 PM.

  8. #68
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Wow, someone who can barely speak english attempting to lecture people on 'maths'.

    Quote Originally Posted by SpiritMuse View Post
    So at its most basic level, you're right.

    If we take:

    1 blue marble for tank gear
    1 green marble for healer gear
    5 red marbles for dps gear

    There is indeed a bigger chance for a red marble to drop than a blue or green one.

    However, a crucial detail here is that not all red marbles are the same color red. There isn't one universal "dps gear". There are 5 different kinds that are each only suitable for 1 or 2 jobs and as useless to the other dps jobs as they are to tanks and healers.

    So adding that to our calculation we have:

    1 blue marble for fending gear
    1 green marble for healing gear
    1 blood red marble for maiming gear
    1 rolanberry red marble for casting gear
    1 wine red marble for aiming gear
    1 rust red marble for scouting gear
    1 dalamud red marble for striking gear

    Now, because we have 7 different colors, there is a 1/7 chance for every color to drop. Sure, 5 of those 7 might be a variety of red, but they're still not the same color. The chance for, say, wine red to drop is still 1/7, and for someone who needs wine red, rolanberry red is still a completely useless drop even though it's also red.
    This is basically it. No matter what role you're playing, you're still only playing one job and can still only make use of one gearset.
    And while there might be five varieties of DPS gear, every single gearset has the same 1/7 chance of dropping.

    If anything, Tanks and Healers get the slightly better deal, because every party is guaranteed to have a tank and a healer to make use of those items. If Fending or Healing gear drops then at least someone can make use of it, meanwhile if a Maiming gear drops, your Bard and Black Mage are as out of luck as the tank and healer, so no one benefits from it.
    (1)

  9. #69
    Player
    DevonEllwood's Avatar
    Join Date
    Feb 2015
    Posts
    436
    Character
    Devon Ellwood
    World
    Balmung
    Main Class
    Fisher Lv 90
    There will always be more "dps" drops because there's more dps classes in the game than tanks or healers. Unless you want to delete dps jobs, there is no way to get what you want fairly.
    (0)

  10. #70
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    636
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nedkel View Post
    But you are way wealthier as a tank and healer due to the bonuses you get from roulettes.
    I am greeding everything, exchanging it for seals and selling the company materials for extra gil to spend on eq i want.
    Um... Those bonus is almost always only for tanks. As a healer main, I almost never see that juicy "Adventurer in need (Healer)". Its always tanks and more often DPS.
    (0)

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