
I don't understand why you don't understand how RNG works.
If I had 7 marbles and put them in a bad and picked one at random. I have 1/7 chance of picking up a specific marble. I put the marble back into the bag. It will always be 1/7. If I go into a dungeon and open a chest there's a 1/7 chance it will be either one of those 1 sets. It will always be 1/7.
Unless your complaint is literally there are 5 sets that are 'DPS' and for some reason think that the DPS will automatically get them when you can roll on them yourself, unless one of those sets is something that can be needed upon; which is STILL a 1/7 chance that a DPS will be able to do that.
Because that isnt a issue the issue is thete are 5 red marbels vs 1 blue vs 1 green 9 times out of 10 you will draw a red one aka dps
The reds out number blue and green isn't equal odds so its not a rng issue its the pure facts of math



Let's use your own math for you then.
You're still wrong because you're lumping all DPS together in this. If a SAM and BLM are in the party and a BRD armor drops, guess who wins in that situation?
Just admit this is a thread to vent because you aren't getting what you want, and stop trying to twist maths to your ends for it.



Just because a dungeon has a higher chance of dropping a DPS item in general doesn't mean that item is at all useful to the DPS in the party. If you have a 24-man raid group that consists of a monk, dragoon, summoner, and two red mages as your DPS, that means any scouting, striking, or aiming gear is useless to everyone in the party at that particular moment (not to say that people in the party might not want it still for other jobs, but it does mean the more likely than not, that gear is going to fall on the floor)
Your analysis would be accurate if and only if all DPS gear was interchangeable, but it's not. I can say that I have spent dozens of runs attempting to get just one item to even drop that my main can wear in the 24-main raids, and half the time when it does, I'm not the only DPS in the team that can roll "need" on the item, and about half the time, I lose my roll. Sure other DPS gear might drop, but that gear is just as useless to me as it is to the tank/healer attempting to get gear for their job.



That's STILL not how it works.
A dps can only need on ONE specific type that's 1/7
All of the types have 1/7 of appearing in a chest.
So your issue is there's 5/7 that is DPS. But you're also failing to see that there is still 1/7 chance. There is equal opportunity for the tank gear to appear repeatedly just as the aiming gear does. In fact I had this scenario happen multiple times. The fending/Healing always seems to drop when I go into dungeons - not the DPS. While I was farming swallows nest for the casting gear - TANK gear dropped more than the casting, and a good portion of the rings/necklaces were healing.
Player

Even in game its truewhile what your saying is technically true in real world application it's nonsensical
You could go into a dungeon as a dps, have every single drop in the dungeon be dps gear, and walk away without a single usable item
That is in no way better than the same situation for a tank or healer
for what your trying to argue to be a real problem there would have to be something like MNK/SAM gear is internally coded to drop at 400% the rate of other sets
Lets say you have box with 5 different candys and 1 pop tart and 1 jerky
.
You have a 5/7 chance to get candy you might not like the 1 you get much but regardless you got candy.
Now lets say a man wants a pop tart more that man has a
1 and 7 chance


Your not using an accurate representationEven in game its true
Lets say you have box with 5 different candys and 1 pop tart and 1 jerky
.
You have a 5/7 chance to get candy you might not like the 1 you get much but regardless you got candy.
Now lets say a man wants a pop tart more that man has a
1 and 7 chance
and at this point I will no longer respond because you literally said the chances for 5 out of 7 is 9 out of 10 in the same post so it's clearly troll
You are constantly using this concept of DPS set as though they are all the same thing
There is no "DPS set" and you keep lumping them together like they are all the same
A bard can't use any set except the Aiming set, they only have 1:7 odds to get it. Not a 5:7 red marble or candy like you claim
A Monk can't use anything except striking, they only have 1:7 odds to get it
A WAR can't use anything but fending, they have 1:7 odds to get it
It's not a bag with 5 red marbles, 1 green, and 1 blue
It's seven different colors
It's not a situation of getting "candy you might not like" It's a 1:7 chance of getting something that you can even eat at all no matter what job you are
You fail to realise that the candy you got as a dps could not fit on your job you are currently playing.Even in game its true
Lets say you have box with 5 different candys and 1 pop tart and 1 jerky
.
You have a 5/7 chance to get candy you might not like the 1 you get much but regardless you got candy.
Now lets say a man wants a pop tart more that man has a
1 and 7 chance
If you play samurai and you drop a piece for dps, what guarantee you have that you will be able to use it on your samurai? 1/5
You have 1/5 chances out of 5/7 that you will get what you are looking for, therefore 1/7 if you do the math.
You have same chances to get a piece gear for your samurai just like you do on your PLD or DRK.
EQ drop from dungeons cannot be distributed 50% for DPS, 25% for healer and 25% for tank because :
If you for example drop 100 pieces of gear from X number of dungeons that will mean that:
You will get 10 pieces of gear you could use on your Samurai, and the other 40 pieces will be useless for you
While a tank and a healer will get 25 pieces they could use, they are 15 pieces ahead of your samurai in drop.
In that case, a player playing certain type of job will be in great disadvantage over tanks and healers in dungeon for the eq drop.
Now imagine you are playing with another samurai or monk in your group, you have to share those 10 pieces between each other so you get 5 pieces you could use out of 100.
Right now all jobs has 1/7 chance to get their piece of gear if it drops, dps still has lesser chances because there could be a DPS in your group that uses the same set of EQ.
And realistically speaking, if you look at queue times, tanks and healer could farm their pieces of EQ faster than dps anyway.
Last edited by Nedkel; 02-06-2019 at 11:55 PM.

Its not lol its factsLet's use your own math for you then.
You're still wrong because you're lumping all DPS together in this. If a SAM and BLM are in the party and a BRD armor drops, guess who wins in that situation?
Just admit this is a thread to vent because you aren't getting what you want, and stop trying to twist maths to your ends for it.
A dps has a 5 in 7 chance vs
A 1 in 7 chance for the other 2 roles
Numbers dont lie lol
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