Let’s be thankful for it not being limited
Let’s be thankful for it not being limited
I'm sorry, but these posts show very significant issues with basic math. Basic, as it is about numbers below 10...so yeah.
There are currently 3 tanks, 3 healers and 9 unlimited DPS.
In a dungeon, there is 1 tank, 1 healer and 2 DPS.
The ratio is 3 to 1 for tanks and healers and 4,5 for DPS. You have 150% more classes to compete against as a DPS.
In trial/raid there are 2 tanks, 2 healers and 4 DPS.
The ration is 1,5 for tank and healer and 2,25 for DPS. Again, 150% more classes to compete against.
The only difference is in alliance raids where there is only one tank, two healers and five DPS.
The ratio is 3 for tanks, 1,5 for healers and 1,75 for DPS. And guess what?! Alliance raid roulette is the only one where tanks have to wait a rather long time for a queue. What a surprise, right?! But it's still a lower ratio than the DPS for dungeons.
With another healer and tank we'll have:
4 for healers and tanks, 4,5 for DPS in dungeons.
2 for healers and tanks, 2,25 for DPS in trials/raids.
4 for tanks, 2 for healers and 1,75 for DPS in alliance raids.
In other words...DPS will still be too numerous for three out of four kinds of content. But you know what?! That assumes that every job is used only once. That's only likely in statics for extreme/savage, for example, but it's a limitation practically unheard of for alliance raids.
So let's count that too, shall we?!
Trials/raids:
Tanks: 4 to 1, 4 to 1.
Healers: 4 to 1, 4 to 1.
DPS: 9 to 1, 9 to 1, 9 to 1, 9 to 1.
Since your chance is neither higher nor lower for every particular spot based on the party composition...you are competing with nine classes four times as a DPS whereas you are competing with four classes twice as a healer/tank. If my math didn't get too rusty, that's 43,75% of your class getting a spot. A DPS instead have ~0,3725% chance of their class getting at least one spot.
Alliance raid:
Tanks have 25% of their class getting a spot. Simple since there's only one spot. Healers still have 43,75%. DPS?! ~44,16% chance of getting at least one spot.
Dungeon:
Tanks and healers have 25%. DPS have 20,79%.
In other words...even with additional tank and healer, the chance of getting a spot in 2/2/4 composition is still smaller for DPS. The only place where it is reversed is alliance raid where tanks have ~19% less chance for their class having a spot than DPS. The healers and DPS on the other hand differ by measly 0,41%, so it's as balanced as it gets with odd/even numbers combination. The class distribution at this point will have vastly more effect than the number of spots to classes.
And DPS'es are still "kings" at the lowest chance of a spot, in dungeons, at 20,79%. Less than tanks have in alliance raids or dungeons.
So...sorry, but yeah, "balance nightmare" comes from adding more DPS, not tanks. For dungeons, trials and raids the ideal (statistically) would be 5 tanks, 5 healers and 10 DPS, and after any combination that can be achieved by adding 1 tank/healer and 2 DPS at a time, so 6/6/12, 7/7/14, 8/8/16 etc. This would negatively impact only tanks queues for alliance (which is an unfixable mess as it is because of how it differs from 2/2/4 composition)...but hey. You're way more likely to find a tank to alt a healer/DPS class than a DPS to alt a tank class...so that's actually not much of an issue. If the queue would get so high it'd be unbearable, it would actually balance itself through community by the tanks going DPS for it. Something that SHOULD be happening with DPS in other queues with the multi-class system, but clearly isn't due to how people that prefer DPS are largely unwilling to ever tank/heal.
Last edited by kikix12; 02-03-2019 at 10:53 PM.
This is literally just it. Playing the same three tanks for another two years (adding up to six) would have gotten really grating fast. Simple as that. Am I willing to put up with -four- tanks for another four years? Also sure, if I stick around that long.
I won't deny that a new tank and healer job feel somewhat "overdue" for the new expac, but I'll also be frank and say that I don't believe the development team "fixed" the issues with tanking and healing in 4.x as they promised they would and I'm not optimistic that either new job will have unique gameplay relative to their role and that power levels will be toned down to the point where they're not just "really sturdy DPS" or "DPS with absurd group heals".
I just hope when new Tanks and Healers are introduce they don't just slap in whatever they want just to attract more players into Tank and Healer role.
Gunblade been set up to be either Tank or DPS so either way it could have gone and it went into Tank using the more defensive aspect of Magitek.
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Rune Knight is another Job that can go Tank or DPS due to how it utilize Magic for offense or defense.
I wanted to main it too as a DPS, But I will main it still and learn how to be a good Tank. it looks cool and I want to play it either way.
I don't know. Maybe my limited brain just can connect the dots. I only see a need for one Tank in the game and that's PLD. Maybe that's because that's the only one that FEELS like a tank to me. WAR and DRK just feel like nerfed DPS with enmity on a few of their moves. But! I love FF8 (baring a few of the mechanics in that game) and Squall and his Gunblade so... I'm going to try and main Gunbreaker in ShB. If I get to bored I'll go back to SAM for a while.
Having to edit because I've reached my post limit for the day it seems.
Edit:Tanks and Healers don't really add anything to the party complexity. Tanks are just, "let me keep aggro off the dps / healers." Healers are just, "let me keep the tank / party alive." While the DPS need to synergize with one another. Granted that in this game DPS synergy doesn't go beyond lowering slashing, blunt and piercing resistance and trick attack half the time. But still if you have a DRG in your party you want a BRD and MCH. Or one or the other. Got a lot of mages in your party? Use your Trabodur on Mages Balled instead of Army's Peon.
I'm not saying Tanks and Healers shouldn't get new jobs. I do wish tho that the new tank jobs were more thematic to tanking. Dark Knight and Gunblade don't really scream "Hey hit me" to me.You should probably consider that the tanks and healers in your parties, who carry you through content, are not AI or computers - They are living, breathing, in-the-flesh human beings. They like to get new things to play in a role they enjoy, too. Why should only DPS players get new classes while tanks and healers sit around with the same 3 classes forever? Just because you only like playing DPS, and you really want to play a gunblade class, doesn't mean gunblade should be DPS.
Hahaha. Good point. Bad argument. Guess I'm more salty about Gunbreaker being a tank than I realized ><"Don't really add anything to the party complexity?"
Well then, guys, go home. We only need one of every role. Don't like Black Mage? Tough, anything else doesn't really add much to the complexity of being a caster.
What do you mean you like Samurai? It's basically just a Dragoon with some Asian sprinkles! Just play Dragoon you goof!
Huh? Machinist? You mean not bard?
You like the concept of preventative healing over reactionary healing? Sounds like loser talk to me, Buster. Get that variety out of my face and go play White Mage.
Wait, so you mean to tell me that you don't like the flavor, playstyle, and general mechanics of Paladin and prefer the Warrior? Just play a DPS if you want mechanics, you silly bozo!
It turns out, people who play tanks actually want variety? I'm sure you'd be a bit upset if you weren't allowed to play Samurai and just told to play Dragoon or Monk instead because it didn't 'add anything to party complexity.'
Last edited by Burningskull; 02-04-2019 at 07:04 AM.
The problem is Gunbreaker works better as a DPS and it looks rather weak as a Tank, why!?...
The weapon, Gunblades are probably the smallest arms amongst tanks and it doesn't look like it could protect the person wielding it from taking much damage, there's no defense for it, I'm sure SE won't change their plans at this point but at least they could make Gunbreakers have the strongest DPS of all tanks, that way it would make more sense sacrificing defense for offense!...
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