Quote Originally Posted by Burningskull View Post
As someone who has wanted a Gunblade job since the FFXI days, I was saddened when it was announced as Tank but not surprised since, you know, leaks. People in FFXI said it would never work in that game. Then Dissidia came out for the PSP and I really wanted a Gunblade DPS job just because Squall was so fun to play. But hey, at least we finally got a Gunblade job at all even if it is a tank. And hey, could be worse, it could have been a limited job...

FFXIV "may" have needed tanks and healers, (Odds are it wont make more people play tanks and healers, although I'm going to try to so maybe it will...) but did it "have" to be Gunbreaker? The Gunblade just screams DPS to me. But then again so does DRK so what do I know.

I'm curious. Why do we need new Tanks / Healers? Most of the time you can only have one tank / healer in a party at a time. 2 if you are doing trails / raids. Is it just to give the current tanks / healers something new to play before they go back to their old jobs cause they like them better? Is it to try and make new players play tanks / healers? I doubt THAT many will switch to make any significant change to the DF. Reason to have more DPS imo is because you have anywhere from 2 to 5 DPS in a party so it can be vary up the party quite a bit.
You should probably consider that the tanks and healers in your parties, who carry you through content, are not AI or computers - They are living, breathing, in-the-flesh human beings. They like to get new things to play in a role they enjoy, too. Why should only DPS players get new classes while tanks and healers sit around with the same 3 classes forever? Just because you only like playing DPS, and you really want to play a gunblade class, doesn't mean gunblade should be DPS.