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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    Rescue is pointless, it's impossible to get it off in time when it's needed, it's only ever used to troll. I've only ever had it used on me either, as I said, to troll by pulling me into harms way, or way too late to make a difference.
    Works fine if considered preemptively. Like every Emergency cooldown in this game, when the danger is manifest, it's too late. But use it as a scheduled KB-undo or uptime-keeper and it works just fine.

    As for the rest, every skill minus three is not "every skill", bolded or not.

    Quote Originally Posted by Seraphor View Post
    But this isn't an action game, it's an RPG. Compare it more to other Final Fantasy games that have menu's full of spells and abilities, or the likes of Skyrim etc. with skill-trees, rather than Ratchet and Clank.
    That's like judging the technicals of a film's use of audio specifically within and against silent films when the film in question has no such deliberate limitations. Yes, it's a different perspective, but efficient design still follows the same final goals.

    Shooting in, say, Rachet and Clank, or any other action game, isn't just the result of a button, nor are aim or movement controls linked only to one's primary fire. The difference between what one could accomplish with that many keys separately, as a mere sum, rather than a functional combination, in gestalt, will show either efficiency or inefficiency. The tools that allow for Primary Fire tend to be very efficient--there's more that can be done than with any part or each part of it separated. Our purely linear combos give example to the opposite--though in n parts, they perform only one means of control.

    If RPGs -- MMORPGs especailly -- would better make a habit of considering their keyspace as a means by which to exert control and manipulate one's character according to its capacities rather than just as a depository for items on some character arsenal ledger, that genre-based excuse would hold no wind.

    Design can make effective, efficient use of some 24 or even 36 keys to approach a cohesive and satisfying control system by which to explore, optimize, and immerse oneself within a character's capacities and perspective therefrom. That's just not what's happening here.

    Edit: Don't get me wrong. I like having tons of options and complexity available. But depth and button count aren't correlative unless consistently efficient as possible and even then there tend to be curves in that efficiency over button count. If I had to pick a "magic number", it'd probably be at most 24 job-specific buttons (not abilities, mind you, which can be many, many more), with space enough for ready access to core functions through another 6 buttons to a total of 30 at most. But there's a huge range available to how well that many buttons can be put to use.
    (4)
    Last edited by Shurrikhan; 02-01-2019 at 10:09 PM.

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Rescue is pointless, it's impossible to get it off in time when it's needed, it's only ever used to troll. I've only ever had it used on me either, as I said, to troll by pulling me into harms way, or way too late to make a difference.
    While it is indeed rare, 20ms ping plus quick reaction times means I've been able to pull some absolutely beautiful saves using Rescue. Now is my success rate high? Not really, and I do occasionally troll a friend or partner with it (anyone seen NEST and their shenanigans, nowadays I tend to go at my partner the most with it if trolling). But Rescue has been one of my preferred role actions since SB. Niche, but done properly it makes for an amazing skill.

    Quote Originally Posted by Shurrikhan View Post
    Works fine if considered preemptively. Like every Emergency cooldown in this game, when the danger is manifest, it's too late. But use it as a scheduled KB-undo or uptime-keeper and it works just fine.
    You're right in that it works great if considered pre-emptively, but with low ping and quick reaction times, you can see the danger unfolding, and quickly pull them in by studying the field. Although I guess you'd probably count that as pre-emptive. Whereas to me pre-emptive means you've already got it planned out exactly when you're going to use it. Whereas I use it to react to a situation that has started to unfold.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Paladinleeds View Post
    ...Whereas I use it to react to a situation that has started to unfold.
    Sloppyyyyyy!
    (3)

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LalaRu View Post
    Sloppyyyyyy!
    PUGs mean you have to be ready to react to a situation at a nanosecond's notice. That's more what I was focusing in on with that reacting side.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.