Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I still want tank stances to go, because the idea itself is not contributing much into DRK and PLD gameplay.
    Would be off much better if we had some more tools to manage enmity and make it more interesting.

    Right now its just, go into tank stance 1-2-3 you are done, you dont even have to pull your dps meter high, it doesnt make the game any harder.
    I am enjoying playing in off-stance much much more since it gives me thinking about my DPS and the enmity, and would be nice if those additional enmity tools would actually replace that provoke>shrink mechanic that is obligatory for second tank to do.
    (1)

  2. #2
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nedkel View Post
    I still want tank stances to go, because the idea itself is not contributing much into DRK and PLD gameplay.
    I'd rater wanna ask make tank stances being relevant, rather than delete them.
    Or, following the same stance (pun...), about the button bloating we can ask to remove healing skills to healers, just because they are judged only by the dps contribute they do.
    (0)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by LalaRu View Post
    I'd rater wanna ask make tank stances being relevant, rather than delete them.
    Or, following the same stance (pun...), about the button bloating we can ask to remove healing skills to healers, just because they are judged only by the dps contribute they do.
    I dont think its possible.
    Encounters would have to be much more threatening than they are now. If you have a stance in which you deal more damage and you could survive, then tank stance is barely used and will be out of meta.
    Either that, or they should give healers more damage to compensate a tank sitting in tank stance and give enough def so healers could do more damage. They could also remove provoke-shrink but that would flatten the gameplay even more.
    Unfortunately dps in this game is so important, that even if something gives 1% advantage you want to use it. I have no idea how much of features would tank stance need to be more appealing for min-max community. I dont even know if removing damage penalty would really change anything, since on DRK with Grit on you dont have blood weapon anyway, and on Paladin you lose a lot of dps from auto attacks alone.
    (0)