Quote Originally Posted by Kazrah View Post
Also, if it made Warrior mains want to uninstall, then that just means they shouldn't have been be tanking anyway, which is all the more reason why an adjustment like that should be promoted. At the end of the day, a tank is and should be a tank, and the changes I suggested promote tanks fulfilling their intended role rather than being the dps that holds threat.
They do fulfill their intended role, you're trying to fix nothing.

Tanks can hold hate if they play well and understand what they're doing while utilizing their stances (even if it's just for 2 buttons in an opener) and the tools of their class. This game is incredibly DPS output oriented, and it's a lot of the fun of tanking in a lot of cases for a lot of players (myself included).

Just because some people can't pull it off, doesn't mean it's a systemic flaw of the class. I've seen DPS do less than 1k in fights, does that mean all the DPS classes should be overhauled because "DPS should be DPS, which means they should do damage!"? No, that's silly. Because it's based off players who aren't utilizing their classes and toolkits correctly.

Just because DPS don't know what a "Diversion" is doesn't mean that the tank in question is at fault if said DPS rips hate and dies for it. Part of being able to recognize when/if DPS are using those CD's is part of tanking, but it's also the job of the other players to actually use those buttons. They exist for a reason, after all.

The suggestion you have removes the specific feel and gameplay style tanks have in XIV. It'd make them not much different from WoW tanks and, frankly, if I wanted to tank in WoW I'd go play WoW.