Quote Originally Posted by Shurrikhan View Post
But there's nothing objective about it being a dying mechanic. I and other players like it, at most just wanting some fixes to visual/actual discrepancies. I'd be fine also with seeing the bonuses be something other than pure skill-gap forming damage, maybe providing future safety or mobility for risks or forced movement taken with positionals. But I like moving around my enemies. It's fun.

That's not to say I'd be opposed to an alternative, so long as it provides me with the same need to think ahead a bit. But I don't want it to see it removed just because some people have difficulty with it. I'm sure some people have difficulty with stutter-casting or oGCD weaving as well, and would like to see those people less negatively affected by their latency, but I certainly don't want to see those aspects of gameplay outright removed.
It is objectively being toned down every patch where balance changes happen for melee DPS. That's an objective fact. If dying is too strong of a word for your liking, then at least recognize that it's definitly not as strong of a mechanic as before and has been constantly pulled back to be made less and less impactful.

And I get that some people like it. What I ask is for these people to understand that some don't, and that the melee DPS role completly left that part of the playerbase out.