More concerned about what AST could possibly replace Spire's effect with.
Direct Hit is an unlikely target as it's useless for Healers, so not everyone would benefit from it. Determination would basically be Balance, and nothing else is critical.
More concerned about what AST could possibly replace Spire's effect with.
Direct Hit is an unlikely target as it's useless for Healers, so not everyone would benefit from it. Determination would basically be Balance, and nothing else is critical.
Maybe a buff to healing received? Would be useful but not essential and they would still have two cards to burn for spreading.
Edit: Nevermind, I'm a dumbo.
Last edited by Bonbori; 01-26-2019 at 07:57 PM.
But, Spear has already been changed to Critical Hit chance...Speaking of Critical, I wouldn't mind that. It would pair up very well will SCH and BRD (assuming that the parts of their kits that depend on crits remain the same in Shadowbringers).
On the other hand... I could also see it pairing up too well and tightening their stranglehold on party slots even more than in the present meta.
OH. Welp nevermind me then, I completely forgot about Spear XD
Well, in that case I have no idea what else the Spire could do. They can't remove it because it's relevant to job quest narrative, but FF14's stats don't leave a lot of room for buffs that aren't already covered. Maybe... something to do with cooldowns? A buff that speeds up recast timers by x% for its duration?
Last edited by Bonbori; 01-26-2019 at 08:07 PM.
So... that's the old Spear.OH. Welp nevermind me then, I completely forgot about Spear XD
Well, in that case I have no idea what else the Spire could do. They can't remove it because it's relevant to job quest narrative, but FF14's stats don't leave a lot of room for buffs that aren't already covered. Maybe... something to do with cooldowns? A buff that speeds up recast timers by x% for its duration?
And its main issue was that it would desync cooldowns. It would need to increase Cooling Rate by x%, rather than decrease Recast Timers by x% to work in a manner that would function without desyncing one's cooldowns from each other. (Of course, it would still have huge variance in value -- nearly throughput-worthless to BLM and SAM -- and accelerated cooldowns would still be desynced from raid (de)buffs, which remains problematic unless every Spear is Expanded.
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