Melees and mch would still avoid it as much as possible except sam due to gcd clipping it's not a worthwhile stat in most cases can't speak for tanks/brd though
However they change things, I hope they make resource management an actual thing. As a Bard at least the tp bar might as well not exist outside of spamming Quick Knock with Army’s Paeon, and even then you can go straight back to 100% with Invigorate and/or Tactician.
I can’t speak for jobs like Dark Knight because I don’t play enough to really know how removing tp would affect them.
For Bard though I’d love to see MP using songs like Requiem and songs like Paean and Minne have a base mp cost and short cast time (1.5 secs is short enough that it’s barely even a cast time). Requiem could have a short duration like 10-15 secs and the same effect is has now. That way you would have to manage your resources and how you’re supporting the party, instead of just blasting every piece of support you have out on a conveyor belt rotation at the start of the fight to line up with other buffs
More concerned about what AST could possibly replace Spire's effect with.
Direct Hit is an unlikely target as it's useless for Healers, so not everyone would benefit from it. Determination would basically be Balance, and nothing else is critical.
I just think there is other ways they could be approaching tp. Merging it with mp seems odd to me and would certainly change things for caster (and possibly Bard)
Also, and they have not talked about it but why do they not remove tenacity for tanks? It is rather useless
Maybe a buff to healing received? Would be useful but not essential and they would still have two cards to burn for spreading.
The only caster that uses TP is RDM for it's melee combo, and if speculation is correct then it might just have no cost like all basic weaponskills.
Bard only has Foe Requiem to be concerned about, so the main casualty will probably be Paladin.
I'm thinking the main thing will just be any of the standard combo skills will just be free and the ones that cost a lot of tp such as AoE will have a mana cost.
Or they could make even those free. They're not a big deal for the current mana classes to maintain aside from healers anyways
and just make it so every dps works somewhat like dark knight with a whole subset of mp using stuff
massive job overhauls has been a staple of expansions anyways
Not every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.
If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
Last edited by Kazrah; 01-26-2019 at 02:42 PM.
And suddenly I'm reminded of the time one FC I was in trolled a Ninja into putting Spell Speed ARR relic. It's no Piety, but I think it's close enough to where you can get the picture. xDNot every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.
If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
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