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  1. #41
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Burningskull View Post
    I think Goad will be one of those skills going bye bye. But you do bring up a good point. With TP gone will Skill Speed become all the rage?
    Melees and mch would still avoid it as much as possible except sam due to gcd clipping it's not a worthwhile stat in most cases can't speak for tanks/brd though
    (1)

  2. #42
    Player
    xkazh's Avatar
    Join Date
    Apr 2017
    Posts
    78
    Character
    Khaz Corvinus
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Crushnight View Post
    Melees and mch would still avoid it as much as possible except sam due to gcd clipping it's not a worthwhile stat in most cases can't speak for tanks/brd though
    Yeah it's pretty much avoided on Bard too, removing TP won't change that.
    (1)

  3. #43
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    However they change things, I hope they make resource management an actual thing. As a Bard at least the tp bar might as well not exist outside of spamming Quick Knock with Army’s Paeon, and even then you can go straight back to 100% with Invigorate and/or Tactician.

    I can’t speak for jobs like Dark Knight because I don’t play enough to really know how removing tp would affect them.

    For Bard though I’d love to see MP using songs like Requiem and songs like Paean and Minne have a base mp cost and short cast time (1.5 secs is short enough that it’s barely even a cast time). Requiem could have a short duration like 10-15 secs and the same effect is has now. That way you would have to manage your resources and how you’re supporting the party, instead of just blasting every piece of support you have out on a conveyor belt rotation at the start of the fight to line up with other buffs
    (0)

  4. #44
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    More concerned about what AST could possibly replace Spire's effect with.
    Direct Hit is an unlikely target as it's useless for Healers, so not everyone would benefit from it. Determination would basically be Balance, and nothing else is critical.
    (0)

  5. #45
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I just think there is other ways they could be approaching tp. Merging it with mp seems odd to me and would certainly change things for caster (and possibly Bard)
    Also, and they have not talked about it but why do they not remove tenacity for tanks? It is rather useless
    (0)

  6. #46
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    More concerned about what AST could possibly replace Spire's effect with.
    Direct Hit is an unlikely target as it's useless for Healers, so not everyone would benefit from it. Determination would basically be Balance, and nothing else is critical.
    Maybe a buff to healing received? Would be useful but not essential and they would still have two cards to burn for spreading.
    (0)

  7. #47
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Maero View Post
    I just think there is other ways they could be approaching tp. Merging it with mp seems odd to me and would certainly change things for caster (and possibly Bard)
    Also, and they have not talked about it but why do they not remove tenacity for tanks? It is rather useless
    The only caster that uses TP is RDM for it's melee combo, and if speculation is correct then it might just have no cost like all basic weaponskills.
    Bard only has Foe Requiem to be concerned about, so the main casualty will probably be Paladin.
    (0)

  8. #48
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I'm thinking the main thing will just be any of the standard combo skills will just be free and the ones that cost a lot of tp such as AoE will have a mana cost.

    Or they could make even those free. They're not a big deal for the current mana classes to maintain aside from healers anyways
    and just make it so every dps works somewhat like dark knight with a whole subset of mp using stuff
    massive job overhauls has been a staple of expansions anyways
    (1)

  9. #49
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nihility View Post
    massive job overhauls has been a staple of expansions anyways
    Not every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.

    If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
    (0)
    Last edited by Kazrah; 01-26-2019 at 02:42 PM.

  10. #50
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kazrah View Post
    Not every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.

    If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
    And suddenly I'm reminded of the time one FC I was in trolled a Ninja into putting Spell Speed ARR relic. It's no Piety, but I think it's close enough to where you can get the picture. xD
    (1)

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