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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Maero View Post
    I just think there is other ways they could be approaching tp. Merging it with mp seems odd to me and would certainly change things for caster (and possibly Bard)
    Also, and they have not talked about it but why do they not remove tenacity for tanks? It is rather useless
    The only caster that uses TP is RDM for it's melee combo, and if speculation is correct then it might just have no cost like all basic weaponskills.
    Bard only has Foe Requiem to be concerned about, so the main casualty will probably be Paladin.
    (0)

  2. #2
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I'm thinking the main thing will just be any of the standard combo skills will just be free and the ones that cost a lot of tp such as AoE will have a mana cost.

    Or they could make even those free. They're not a big deal for the current mana classes to maintain aside from healers anyways
    and just make it so every dps works somewhat like dark knight with a whole subset of mp using stuff
    massive job overhauls has been a staple of expansions anyways
    (1)

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nihility View Post
    massive job overhauls has been a staple of expansions anyways
    Not every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.

    If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
    (0)
    Last edited by Kazrah; 01-26-2019 at 02:42 PM.

  4. #4
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kazrah View Post
    Not every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.

    If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
    And suddenly I'm reminded of the time one FC I was in trolled a Ninja into putting Spell Speed ARR relic. It's no Piety, but I think it's close enough to where you can get the picture. xD
    (1)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I stacked Piety onto DRK once. Kinda disappointed I couldn't put Piety on relic. If I could I could get an extra DA and increase SoSU returns by a small bit. Sad.

    Only time I think Piety helped was on BLM to give it 4 Fire 2 casts instead of 3.

    But those days are gone now.
    (0)

  6. #6
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I stacked Piety onto DRK once. Kinda disappointed I couldn't put Piety on relic. If I could I could get an extra DA and increase SoSU returns by a small bit. Sad.

    Only time I think Piety helped was on BLM to give it 4 Fire 2 casts instead of 3.

    But those days are gone now.
    Piety is only good when it's on the gear (so for healers). Melding piety is almost always a bad choice right now.
    (0)

  7. #7
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Spire could reduce/negate MP cost, increase direct hit rate, increase attack range/negate positional requirement, cast on self to convert healing spell to damaging spell, cast debuff on enemy target, etc.
    (0)

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Spire could add lifesteal effect to target(s) attacks.
    (0)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by linay View Post
    Spire could reduce/negate MP cost, increase direct hit rate, increase attack range/negate positional requirement, cast on self to convert healing spell to damaging spell, cast debuff on enemy target, etc.
    Direct hit: Useless for healers, so not universal
    Range/positionals: not utilised by every class
    Healing to damage: Only useful for healers
    Debuff: ... possibly?
    Negate MP costs... actually yeah, given that everyone will use MP now, this is actually very likely.
    (0)

  10. #10
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Seraphor View Post
    Direct hit: Useless for healers, so not universal
    Not really, since healer spend 80+% of their time doing dps. But then that's just be another battle voice that would further enforce the sch/ast/brd/drg meta, so I really hope it doesn't happnen.
    (0)

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