The only caster that uses TP is RDM for it's melee combo, and if speculation is correct then it might just have no cost like all basic weaponskills.
Bard only has Foe Requiem to be concerned about, so the main casualty will probably be Paladin.


I'm thinking the main thing will just be any of the standard combo skills will just be free and the ones that cost a lot of tp such as AoE will have a mana cost.
Or they could make even those free. They're not a big deal for the current mana classes to maintain aside from healers anyways
and just make it so every dps works somewhat like dark knight with a whole subset of mp using stuff
massive job overhauls has been a staple of expansions anyways
Not every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.
If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
Last edited by Kazrah; 01-26-2019 at 02:42 PM.
And suddenly I'm reminded of the time one FC I was in trolled a Ninja into putting Spell Speed ARR relic. It's no Piety, but I think it's close enough to where you can get the picture. xDNot every expansion in this game. Heavensward only saw anything close to a job overhaul for Bard becoming "the bow caster" and Ninja getting its own gear type apart from Monk, and that was pretty much it. The only reason why Stormblood needed "massive job overhauls" was because at some point, devs needed to create an extra resource for each job to serve as a foundation for any future abilities. Since Stormblood got that bigger factor out of the way, Shadowbringers would most likely be on par with Heavensward in terms of what changes jobs get.
If TP were removed, it oddly wouldn't be as big a deal as players would think since any spell or weaponskill with a primary resource cost relies on a base percentage of that resource. Those percentages would just translate over from a percentage cost of base TP to a percentage cost of base MP. If anything, the biggest impact might be some melee jobs wanting Piety, which would be kinda funny.
I stacked Piety onto DRK once. Kinda disappointed I couldn't put Piety on relic. If I could I could get an extra DA and increase SoSU returns by a small bit. Sad.
Only time I think Piety helped was on BLM to give it 4 Fire 2 casts instead of 3.
But those days are gone now.


Piety is only good when it's on the gear (so for healers). Melding piety is almost always a bad choice right now.I stacked Piety onto DRK once. Kinda disappointed I couldn't put Piety on relic. If I could I could get an extra DA and increase SoSU returns by a small bit. Sad.
Only time I think Piety helped was on BLM to give it 4 Fire 2 casts instead of 3.
But those days are gone now.
Spire could reduce/negate MP cost, increase direct hit rate, increase attack range/negate positional requirement, cast on self to convert healing spell to damaging spell, cast debuff on enemy target, etc.




Spire could add lifesteal effect to target(s) attacks.
Direct hit: Useless for healers, so not universal
Range/positionals: not utilised by every class
Healing to damage: Only useful for healers
Debuff: ... possibly?
Negate MP costs... actually yeah, given that everyone will use MP now, this is actually very likely.
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