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  1. #31
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,309
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Orbus View Post
    TP does seem vestigial at this point.
    They could flat out remove tp costs from single target attacks and it'd make little if any difference since the reduced tp costs in stormblood makes tp usage against single targets a complete non issue, you'll never run out unless you stack an absurd amount of skill speed and even then I'm not sure it's possible, which I'm sure is deliberate as people actively avoided skill speed in hw since you'd run out of tp if you stacked it and tank your damage, which is all kinds of stupid.
    Not that it helps ogc attacks anyway, but that's a different matter.
    You'd only run out if you're spamming aoes, and they could just make them use a flat percentage of your mp like it does tp now, and just restrict goad to physical classes.
    Even if you managed to reach a point where you start losing TP, most fights don't last long enough that you'd run out.

    Only in the 24 man raids you could probably have something with enough health, and not have an enrage.
    (0)

  2. #32
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,347
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Orbus View Post
    TP does seem vestigial at this point.
    They could flat out remove tp costs from single target attacks and it'd make little if any difference since the reduced tp costs in stormblood makes tp usage against single targets a complete non issue, you'll never run out unless you stack an absurd amount of skill speed and even then I'm not sure it's possible, which I'm sure is deliberate as people actively avoided skill speed in hw since you'd run out of tp if you stacked it and tank your damage, which is all kinds of stupid.
    Not that it helps ogc attacks anyway, but that's a different matter.
    You'd only run out if you're spamming aoes, and they could just make them use a flat percentage of your mp like it does tp now, and just restrict goad to physical classes.
    I think Goad will be one of those skills going bye bye. But you do bring up a good point. With TP gone will Skill Speed become all the rage?
    (0)

  3. #33
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I imagine a "stamina" system akin to dark souls where all actions will cost a certain amount of stamina Quick successive actions, i.e Overpower spam, will cause you bottom out but even and controlled bursts will essentially make the transition seamless. It makes the most sense to me at least and lots of games do it now and it would have the least impact on current gameplay since most good players never bottom out of TP/MP.
    (0)

  4. #34
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    They also announced that they will rework skills for all classes to accommodate the new 80's skills and reduce button bloat, so we can assume that a few skills will be merged or land on the chopping block. If they change AOE skill to MP one would hope that they will normalize the costs more around the classes, SAM AOEs are insanely expensive.

    And (DA) DRK (DA) really (DA) needs (DA) a (DA) rework ...
    (6)

  5. #35
    Player
    Ifrinne's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    73
    Character
    Sophia Nethnise
    World
    Phoenix
    Main Class
    White Mage Lv 71
    I think the amouths of MP physical classes have will be similair to now. Maybe +1000 for lost TP. And the base combinations (single target attacks) costing nothing.
    (0)

  6. #36
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Should have turned TP into something that is built by attacking and then spent through other bigger attacks, seeing as that's pretty much what half the job gauges are.
    (0)

  7. #37
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    Should have turned TP into something that is built by attacking and then spent through other bigger attacks, seeing as that's pretty much what half the job gauges are.
    But then it'd be that wretched 1.x TP Yoshida so felt the need to remove to make into something identical to yet mutually exclusive with (for all but PLD/DRK) MP...
    (0)

  8. #38
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But then it'd be that wretched 1.x TP Yoshida so felt the need to remove to make into something identical to yet mutually exclusive with (for all but PLD/DRK) MP...
    It turns out if you call it Beast/Oath/Blood/Ninki/Kenki instead of TP no one will notice.
    (2)

  9. #39
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Limiting aoe for physical dps always felt clunky and not fun. Ultimately its better to simply reduce potencies (if your goal is to keep them worse at aoe than magic classes) than to have the current unfun system where you may bottom out on TP and be unable to act for several GCD's. For single target TP is a largely vestigial resource that was always in conflict with the dev's attempts to make Skill Speed more desirable as a stat.
    (0)

  10. #40
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I fail to see the reason for optimism between these two parts...

    One would assume, true. But, one would also be disappointed more times than not in doing so...

    On topic:
    Personally, I just wish they'd get of universal unconnected or barely-integral resource systems in general. Unless your job interacts uniquely with MP, as SMNs almost did with Ruin III back in HW, healers still kind of do now, and BLM always has... revamp the job's interactions until they do. Or get rid of MP/TP and just turn it into an actually deep job gauge.
    The idea is that DRK isn't very good currently, so any rework must be an improvement.
    However, DRK isn't as bad as people think. It could do with a rework of Living Dead, and some ergonomic redesigns around Blood Price/Weapon and Grit/Darkside, but besides that, it's all good.

    Even Dark Arts isn't that bad anymore. It's pretty simple how it grants a flat 140 potency besides AoEs, so you don't need to use it with everything and it's pretty simple to decide what to use it on based on that skills additional effect.
    Single target: C&S (max DPS) > Souleater (for HP) > Syphon Strike (MP neutral 140 potency boost)
    AoE: Quietus and Abyssal Drain spam on proc between SE combos.

    But if TP is reworked in a way some people have suggested, that weaponskills will have no cost and only AoE attacks will cost MP, then actually, DRK doesn't lose anything, because all of DRK's AoE attacks already cost either MP or Blackblood.
    (1)
    Last edited by Seraphor; 01-25-2019 at 09:44 PM.

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