Merging TP into MP gonna suck real bad for DRK's.
Merging TP into MP gonna suck real bad for DRK's.
After reworking Sprint, TP only really was a limit for how much AoE the physical classes could spam... MP would do the same thing really.
For melee classes combos could just as well have no cost, and for BRD/MCH all their attacks could have no costs.
Just have AoE's cost MP, and everything would function just the same. Except maybe Foe's Requiem...
Well this expansion DRK is getting a complete rework so it should be good. Or at least we all hope.
General consensus seems to be that they are going to remove tp costs from single target skills and add mp costs to aoe skills, curious though if current tp classes will get a flat 1k mp or if our mp pool will be increased by lvl.
If they don't go that route and make physical aoe cost nothing, will that mean that pld/drk aoe enmity generators will lose their cost, will dps aoe skills lose some potency to compensate for ability to spam them endlessly?
Mnk is also in a funny situation then too, since their only real aoe that isn't on a cd can only be used every 3rd hit.
It'll be interesting to see how the tp change affects job rebalance in 5.0
Uh huh. I used to main Drk, as far as tanking goes, from 3.15 to just before 4.1,after I earned the armored panther and called it quits for that job. We can certainly hope things improve, but the pattern for expansion plus featured job hasn't necessarily been great, historically. So... Fingers crossed, yeah?
I fail to see the reason for optimism between these two parts...
One would assume, true. But, one would also be disappointed more times than not in doing so...
On topic:
Personally, I just wish they'd get of universal unconnected or barely-integral resource systems in general. Unless your job interacts uniquely with MP, as SMNs almost did with Ruin III back in HW, healers still kind of do now, and BLM always has... revamp the job's interactions until they do. Or get rid of MP/TP and just turn it into an actually deep job gauge.
Yeah DRK got a rework in Stormblood. And it sucked major ass. Outlook not so good.
TP does seem vestigial at this point.
They could flat out remove tp costs from single target attacks and it'd make little if any difference since the reduced tp costs in stormblood makes tp usage against single targets a complete non issue, you'll never run out unless you stack an absurd amount of skill speed and even then I'm not sure it's possible, which I'm sure is deliberate as people actively avoided skill speed in hw since you'd run out of tp if you stacked it and tank your damage, which is all kinds of stupid.
Not that it helps ogc attacks anyway, but that's a different matter.
You'd only run out if you're spamming aoes, and they could just make them use a flat percentage of your mp like it does tp now, and just restrict goad to physical classes.
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