If it wasn't designed for party or solo play then what was it designed?
the mystical "FUN PLAY"?!!!
It actually is designed for solo play as it allows most of its content to be played solo. Only a handful of skills require party play. EVERYTHING ELSE this job has to offer can be solo'ed. This is what "designed for solo play" means. It doesn't mean "solo job exclusively". I wonder how many times I will have to repeat myself in order to get my point across.
But anyway, I redirect you to my initial post: arguing about what you think that single line in a single powerpoint slide meant is completly useless and will achieve nothing. We were never promised a solo exclusive job. Pretending that we were is ridiculous and nothing will change because of it. As I said, SE could very well come to us and simply say "sorry you got it wrong" if they think that this is our feedback.
Last edited by Fyce; 01-20-2019 at 10:46 AM.
Why do you cherry pick this line in particular, while ignoring every other instance of Square Enix speaking about party play for Blue Mage?
Also:It actually is designed for solo play as it allows most of its content to be played solo. Only a handful of skills require party play. EVERYTHING ELSE this job has to offer can be solo'ed. This is what "designed for solo play" means. It doesn't mean "solo job exclusively". I wonder how many times I will have to repeat myself in order to get my point across.
But anyway, I redirect you to my initial post: arguing about what you think that single line in a single powerpoint slide meant is completly useless and will achieve nothing. We were never promised a solo exclusive job. Pretending that we were is ridiculous and nothing will change because of it. As I said, SE could very well come to us and simply say "sorry you got it wrong" if they think that this is our feedback.
I think you're arguing past each other, in part because Fyce is trying to keep a narrative of SE's intentions accurate to how they've understood it (not suggesting its wrong, just straying away from joining in that argument myself).
While you're arguing that Blue Mage is stuck silly limbo of "not fully designed for party play, not fully designed for solo play - designed for an occasional meeting and sometimes not of two points ("fun play")". I think some people like that meeting of two points but imo how blue mage is currently is closer to how I was hoping it'd not be. In that I think I could get behind more of blue mage's limited concept if it was completely designed for solo play ("god" of solo play), I think it's rather silly at the meeting of two points (basically imo, blue mage needs more buffing and kit interplay as it is now).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.