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  1. #71
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deceptus View Post
    Problem is, a group of BLU's generally can't complete dungeons/primals on their own. Their basic damage is sub par (without having dungeon /primal skills to enhance their dps) and they can't tank the content because even with mighty guard, they get hit like a truck.
    I never claimed that BLU could do dungeons or primal on their own. I never denied that their damage is sub par or that they can't tank well enough. Why are you shoving this in my face? That's not what I was talking about at all. You accuse me of making a strawman, yet you are either missing my point of moving goalposts.
    I argued against people using the "it was sold as a solo job!" argument blindly, to demonstrate that it wasn't a "solo job" and was not presented that way. That's all.

    If you want to disagree with me and show me how SE claimed that Blue Mage was exclusively a solo job and could learn all of its skills solo, you're more than welcome to. But that would mean somehow showing that the objective proofs about Square Enix mentioning party play and progression are false... Good luck with that.

    Anyway, I don't disagree with what you just said. It's just simply irrelevant to the point of my initial post.
    Quote Originally Posted by Deceptus View Post
    -SNIP-

    My bad, 26. I miscounted. 3 of those can be obtained in the MC, but can be hard to get. 1 Can be obtained via the right leve. One Via the overworld

    New total 21 out of 49 require dungeons / primals
    Put these skill names in a spoiler tag, would you? It's still fresh content and I don't think you'd want to take the risk of spoiling anyone, especially in a thread with such a stupid clickbait title.

    Anyway could you please explain your reasoning behind arbitrarily excluding all the skills that you can get solo in dungeons by simply checking the undersized party option?
    And also, explain why you are not considering the alternative methods to get some of these skills outside of dungeons? You even make mention of some alternatives, but still list them in your "can't get solo" list. Why?
    Cannot be obtained solo:
    Sharpened Knife
    Song of Torment
    Ink Jet
    4- Tonze Weight
    Aqua Breath
    Missile
    Flying Frenzy

    Can be obtained solo:
    Ram's Voice - Carnival or undersize
    Dragon's Voice - Carnival or undersize
    Fire Angon - Undersize
    Lvl 5 Petrify - Undersize
    Plains Cracker - Overworld enemy
    Flame Thrower - Undersize
    Diamondback - Undersize
    High Voltage - Undersize
    Mind Blast - Undersize
    Glower - Undersize
    The Look - Leve Quest
    Snort - Carnival

    Other:
    Tail Screw - This one is debatable. The boss can be killed solo but waiting 'til he does the skill is suicidal, and there are Lv61 overworld enemies which are quite hard but I think doable.
    Out of the 20 skills you listed for "Dungeons" skills, only 7 of them are not realistically obtainable solo. I'll give you the last "weird" one, so 8. Plus 6 primals, that's "only" 14 out of 49. And these skills are far from being mandatory.
    That's quite far from the 28/49 you claimed to be unobtainable while playing solo.
    (2)
    Last edited by Fyce; 01-20-2019 at 10:13 AM.

  2. #72
    Player
    Taebok's Avatar
    Join Date
    Nov 2016
    Posts
    160
    Character
    Natalie Hellfist
    World
    Malboro
    Main Class
    Fisher Lv 80
    I already deleted my Blue Mage.
    I thought it was horribly implemented and mind numbingly boring.
    I thought the outfit looked really nice though.
    (6)

  3. #73
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Fyce View Post
    I never claimed that BLU could do dungeons or primal on their own. I never denied that their damage is sub par or that they can't tank well enough. Why are you shoving this in my face? That's not what I was talking about at all. You accuse me of making a strawman, yet you are either missing my point of moving goalposts.
    I argued against people using the "it was sold as a solo job!" argument blindly, to demonstrate that it wasn't a "solo job" and was not presented that way. That's all.

    If you want to disagree with me and show me how SE claimed that Blue Mage was exclusively a solo job and could learn all of its skills solo, you're more than welcome to. But that would mean somehow showing that the objective proofs about Square Enix mentioning party play and progression are false... Good luck with that.

    Anyway, I don't disagree with what you just said. It's just simply irrelevant to the point of my initial post.
    Put these skill names in a spoiler tag, would you? It's still fresh content and I don't think you'd want to take the risk of spoiling anyone, especially in a thread with such a stupid clickbait title.

    Anyway could you please explain your reasoning behind arbitrarily excluding all the skills that you can get solo in dungeons by simply checking the undersized party option?
    And also, explain why you are not considering the alternative methods to get some of these skills outside of dungeons? You even make mention of some alternatives, but still list them in your "can't get solo" list. Why?
    Cannot be obtained solo:
    Sharpened Knife
    Song of Torment
    Ink Jet
    4- Tonze Weight
    Aqua Breath
    Missile
    Flying Frenzy

    Can be obtained solo:
    Ram's Voice - Carnival or undersize
    Dragon's Voice - Carnival or undersize
    Fire Angon - Undersize
    Lvl 5 Petrify - Undersize
    Plains Cracker - Overworld enemy
    Flame Thrower - Undersize
    Diamondback - Undersize
    High Voltage - Undersize
    Mind Blast - Undersize
    Glower - Undersize
    The Look - Leve Quest
    Snort - Carnival

    Other:
    Tail Screw - This one is debatable. The boss can be killed solo but waiting 'til he does the skill is suicidal, and there are Lv61 overworld enemies which are quite hard but I think doable.
    Out of the 20 skills you listed for "Dungeons" skills, only 7 of them are not realistically obtainable solo. I'll give you the last "weird" one, so 8. Plus 6 primals, that's "only" 14 out of 49. And these skills are far from being mandatory.
    That's quite far from the 28/49 you claimed to be unobtainable while playing solo.

    Good luck doing enough damage to kill the boss with that fat whopping 1 whole magic damage and no buffering gear from quests. I suppose you could just powerlevel your way to 50 and then do it.
    (4)

  4. #74
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Fyce View Post
    Gosh, this argument again...



    You can EXP the job entirely by playing solo. You can learn all the skills you need for the Masked Carnivale by playing solo. You can participate in the Masked Carnivale, which is entirely solo.
    This is what "designed for solo play" means. Or, at least, this is what SE meant when speaking about it.

    It's obvious that BLU wasn't only designed to be played exclusively solo. We had the proof during the reveal and with promotion material. And the biggest proof is obviously the job itself that we get to play since the 15th. Yet, people still seem to believe that the job was annonced completly and stricly as a solo job without any possible ambiguity, and that it was implied that it could solo anything... but that -somehow- Square Enix forgot(?) to make it this way.

    Do people using that argument really think that Square Enix will suddenly change the whole design of the job just because of a cherry picked line in a powerpoint that people got wrong?
    If you keep using that ridiculous argument, the best thing that could happen is SE saying "Oh, you thought it was a solo job only? Sorry, we should've made that powerpoint more clear. Now go make parties and farm some more."
    If you want stuff to change, that's not how to do it. Use constructive argumentation in regards to what the job actually is ingame, instead of being stubborn about what you think a powerpoint slide meant...
    Okay, I'll bite, if it's designed for party play in mind, then why can't it join duty finder? why doesn't it just have a rotation that you'd learn in the overworld? why isn't it just, i don't know, a normal job with learning slapped on it? is it because it's broken? is it because it can "Do every single role as well as the normal job for that role"? is it just "because it was designed that way"?
    (17)

  5. #75
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MrKimper View Post
    Good luck doing enough damage to kill the boss with that fat whopping 1 whole magic damage and no buffering gear from quests. I suppose you could just powerlevel your way to 50 and then do it.
    You suppose right, yes. And soloing these dungeons or instances actually imply that you can use skill #35, 40 or 42. So you have to be 50 anyway.

    Quote Originally Posted by MrKimper View Post
    Okay, I'll bite, if it's designed for party play in mind, then why can't it join duty finder? why doesn't it just have a rotation that you'd learn in the overworld? why isn't it just, i don't know, a normal job with learning slapped on it? is it because it's broken? is it because it can "Do every single role as well as the normal job for that role"? is it just "because it was designed that way"?
    I didn't say it was designed for party play... Gosh, can people stop putting words in my mouth? And you also completly missed my point, as Deceptus did.

    SE did not present Blue Mage as a solo job exclusively. That's it. That's my point. My entire point. There's nothing more to it. Nothing else to extrapolate from it.
    (3)
    Last edited by Fyce; 01-20-2019 at 10:37 AM.

  6. #76
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Fyce View Post
    You suppose right, yes. And soloing these dungeons or instances actually imply that you can use skill #35, 40 or 42. So you have to be 50 anyway.

    I didn't say it was designed for party play... Gosh, can people stop putting words in my mouth?
    If it wasn't designed for party or solo play then what was it designed?

    the mystical "FUN PLAY"?!!!
    (18)

  7. #77
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MrKimper View Post
    If it wasn't designed for party or solo play then what was it designed?

    the mystical "FUN PLAY"?!!!
    The do Masked Carnivale once and suicide a couple times in town to make your friends giggle then drop it design?
    (17)

  8. #78
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MrKimper View Post
    If it wasn't designed for party or solo play then what was it designed?

    the mystical "FUN PLAY"?!!!
    It actually is designed for solo play as it allows most of its content to be played solo. Only a handful of skills require party play. EVERYTHING ELSE this job has to offer can be solo'ed. This is what "designed for solo play" means. It doesn't mean "solo job exclusively". I wonder how many times I will have to repeat myself in order to get my point across.

    But anyway, I redirect you to my initial post: arguing about what you think that single line in a single powerpoint slide meant is completly useless and will achieve nothing. We were never promised a solo exclusive job. Pretending that we were is ridiculous and nothing will change because of it. As I said, SE could very well come to us and simply say "sorry you got it wrong" if they think that this is our feedback.
    (3)
    Last edited by Fyce; 01-20-2019 at 10:46 AM.

  9. #79
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    This is become one of the worse wastes of developer resources of stormblood. The expansion that gave us Eureka mind you.
    So basically, is a "for fun class" which progression is limited by obtuse mechanics, a contradictory mentality of "you require party to get X, but you suck in party performance". Tons of RNG and finally, as a coup de grace... THEIR content, is little more than glorified Guildhests.
    (6)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  10. #80
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MrKimper View Post
    If it wasn't designed for party or solo play then what was it designed?

    the mystical "FUN PLAY"?!!!
    Quote Originally Posted by Fyce View Post
    SE did not present Blue Mage as a solo job exclusively. That's it. That's my point. My entire point. There's nothing more to it. Nothing else to extrapolate from it.
    I think you're arguing past each other, in part because Fyce is trying to keep a narrative of SE's intentions accurate to how they've understood it (not suggesting its wrong, just straying away from joining in that argument myself).

    While you're arguing that Blue Mage is stuck silly limbo of "not fully designed for party play, not fully designed for solo play - designed for an occasional meeting and sometimes not of two points ("fun play" )". I think some people like that meeting of two points but imo how blue mage is currently is closer to how I was hoping it'd not be. In that I think I could get behind more of blue mage's limited concept if it was completely designed for solo play ("god" of solo play), I think it's rather silly at the meeting of two points (basically imo, blue mage needs more buffing and kit interplay as it is now).
    (2)

  11. 01-20-2019 12:08 PM
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    Delete Message

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