Quote Originally Posted by Fyce View Post
You missed the point. SE talked about playing the job by forming parties. This is enough to dismiss the job as "exclusively solo". It doesn't matter what it was for. Besides, another slide mention the fact that you can learn skills in party. So them speaking about party play wasn't only to speak about EXP.
Problem is, a group of BLU's generally can't complete dungeons/primals on their own. Their basic damage is sub par (without having dungeon /primal skills to enhance their dps) and they can't tank the content because even with mighty guard, they get hit like a truck.

Quote Originally Posted by Fyce View Post
In regards to your number of skill that requires grouping, I don't know where you got it, but it's wrong.
Dungeons: 20
Mind Blast
Ram's Voice
Dragon's Voice
Glower
The Look
Sharpened Knife
Song of Torment
Flying Frenzy
Lvl 5 Petrify
Plains Cracker
Flame Thrower
Diamondback
High Voltage
Tail Screw
Ink Jet
Fire Angon
Snort
4- Tonze Weight
Aqua Breath
Missle

Primals: 6
Feather Rain
Eruption
Mountain Buster
Veil of the Whorl
Shock Strike
Glass Dance


My bad, 26. I miscounted. 3 of those can be obtained in the MC, but can be hard to get. 1 Can be obtained via the right leve. One Via the overworld

New total 21 out of 49 require dungeons / primals