They have a system like that in place already, too. If you hand in items to the GC, you'll get experience for the right class depending on what you submitted. It's not a concept foreign to the game.The probable fix is that they'll use the last ability which killed the mob to determine the job, and award XP for that job only, rather than the current "mob killed, award XP to current job" model they are currently using. So it'll go "Jolt II killed this mob, award XP to RDM only", and if your job doesn't match then you get no XP.
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