Quote Originally Posted by Xiomara View Post
The probable fix is that they'll use the last ability which killed the mob to determine the job, and award XP for that job only, rather than the current "mob killed, award XP to current job" model they are currently using. So it'll go "Jolt II killed this mob, award XP to RDM only", and if your job doesn't match then you get no XP.
I can see how that could put extra strain on the servers, having to process all the kills in the world with extra data, not to mention it would also increase useless data processing data even in all the instances currently going (dungeons, trials, HoH/PotD, etc).

Quote Originally Posted by BillyKaplan View Post
They have a system like that in place already, too. If you hand in items to the GC, you'll get experience for the right class depending on what you submitted. It's not a concept foreign to the game.
I would think this is a different system, the awards are preset as in "we'll give this job exp if you submit this item".