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  1. #51
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Baalfrog View Post
    Thats just the thing though, you shoot Jolt II, and swap classes before you ever enter combat. Because you enter combat when spell hits.
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    (0)

  2. #52
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by therpgfanatic View Post
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    No it won't, people would just do the two man exploit instead. The already way more efficient two man method that, unlike the one man method, actually can clear out entire chunks of zone.
    (7)

  3. #53
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualgunner View Post
    So submit your application to SE since you apparently know how to accomplish in 5 minutes what their whole team said they're waiting till 5.0 to tackle.
    First of all SE is a Japanese developer and I don't speak Japanese, let alone want to live in Japan.

    Second of all I don't want to work at SE. I earn more doing what I currently do.

    Thirdly providing a simple solution to a huge issue doesn't mean I want to work at their company. It just means I want them to fix the game.
    (0)

  4. #54
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Dualgunner View Post
    So submit your application to SE since you apparently know how to accomplish in 5 minutes what their whole team said they're waiting till 5.0 to tackle.
    To be fair, I'm not sure the delay is due to the complexity of the code so much as it is how delicate and important the system in question is. Even small amounts of code can have bugs in them, and I can only imagine how much more thorough the testing cycles are for big updates, not to mention expansions, compared to hotfix patches. Which is more than a valid consideration.
    (1)

  5. #55
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by therpgfanatic View Post
    I run a software developer.

    You don't know what you're talking about. The server can and does restrict how many packets can be sent from the client at once and accepted by the server. Global cooldown is part of this scheme. They can make an adjustment to resolve this which won't require completely re-writing the XP award rules because the core problem is not the rules, but the limited restrictions on class swapping. That's the actual problem. The thing is engineers often think about the most complicated way to address something since coding is very complicated itself, and sometimes miss the more obvious solutions to problems that take much less work to implement.

    The solution here is to put class swapping on a timer if you just recently killed an enemy because the problem isn't XP rules but class swapping not having any timers on it to prevent abuse of the XP rules.

    Over in WoW if you switch your talents it locks your spells for several minutes to specifically prevent similar kinds of abuse. There's no reason FFXIV cannot do the same since players are not intended to swap classes during combat.
    Let me get this straight based off the info you have provided you want a company that is lying about the work required to solve said issue to establish a fair precedent my guess on some ethical ground of fairness? (BTW not saying SE is lying, just you seem to feel the statement about the work required is not necessarily true)

    Quote Originally Posted by therpgfanatic View Post
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    If you do that I will simply trade runs with an friend and we will mass kill much quicker because we do not have to worry about swapping after each kill. The slaughter will continue.
    (8)
    Last edited by Awha; 01-19-2019 at 05:49 AM.

  6. #56
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualgunner View Post
    No it won't, people would just do the two man exploit instead. The already way more efficient two man method that, unlike the one man method, actually can clear out entire chunks of zone.
    The two man method is actually much slower because it requires the blue mage to cast a spell and coordination between two people to deal with.

    I think it's an exploit too but it's not nearly as much of a problem as every lv70 character being able to slaughter an entire zone and power level their blue mage job.

    Edit: I seem to have reached my "daily posting limit" for this forum (lol?) so I can't respond to anymore posts, but I hope my feedback gets to SE and they address the problem rather than ignoring it.
    (0)
    Last edited by therpgfanatic; 01-19-2019 at 05:50 AM.

  7. #57
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by therpgfanatic View Post
    First of all SE is a Japanese developer and I don't speak Japanese.

    Second of all I don't want to work at SE. I earn more doing what I currently do.

    Thirdly providing a simple solution to a huge issue doesn't mean I want to work at their company. It means I want them to fix the game.
    I doubt your "simple solution" is really so simple, else the devs would have implemented it already. They've known about this issue since 1.0. That's ~9 years of them knowing it's a thing, 9 years of knowing their own code and not having put any fixes toward it, and you expect me to believe Anon over here has the solution and it's just copypast if(Attack){Jobcan'tchangeforfiveminutes}?

    Quote Originally Posted by therpgfanatic View Post
    The two man method is actually much slower because it requires the blue mage to cast a spell and coordination between two people to deal with.

    I think it's an exploit too but it's not nearly as much of a problem as every lv70 character being able to slaughter an entire zone and power level their blue mage job.
    And the one man method doesn't?! Now I know you're a fearmongering troll. No, two man method is as simple as the BLU fish slaps enemy after enemy while a RDM follows mopping up behind them. Fast as can be.
    (9)

  8. #58
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by therpgfanatic View Post
    Forcing the exploiter to kill one enemy every five minutes will stop the mass slaughtering of monsters that prevents legit players from leveling in the zone, and since it takes about 5 minutes to kill the enemy on the blue mage anyway using thousand needles there's no benefit to the swap anymore. It's the mass slaughter that is the problem.
    It'll just force people to pair up and have a 70 friend 1 shot everything they tag. Much more efficient and exacerbating the "problem" you're having.

    This is such a non-issue I don't see the need to moan about it. Most zones will probably be barren again by this weekend anyways as everyone hits 50 and moves on to doing something else.
    (7)

  9. #59
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Lovescake View Post
    and that defeats the entire purpose of having multi jobs available to you in an open world, cant ressurect dead players, cant change classes after leaving a zone after killing an enemy, cant change jobs after fighting an enemy of which you may have retreated from, can't change jobs after gathering some skins for a craft, what about being auto aggrod as a gatherer? or as any other job? what about wanting to change job for different content such as trials and raids? its a bigger factor than you simply expect.

    even if they were to change the server ticking, that would also affect so many other aspects, such as how jobs work, mana ticking, hp ticking etc, all of the things done to "prevent" this "issue" will affect other things in return, and your solution is a terrible one, as well as "5 minutes of coding" isn't five minutes of coding. so please. don't jump that gun


    There is literally no reason for anyone to be this offended by this issue at all, just because some players are wanting to do it the "Legit" way, doesn't call for exile of half of the players in the game who took advantage of this, it isn't saying all other exploits are ok either, as well as overall? None of this affects anything you do at the end of the day apart from killing a few mobs, of which there is multiple zones available. which is the sad truth. more people are complaining about this than they are levelling the class themselves.
    If trying to fix an exploit like this affects the free-ness of the open world in those ways, I hope SE just leaves this alone. The mass majority of people can't have nice things when a developer is trying to over regulate things. What if SE figured out a way to stop AH undercutting and RMT 100%, but the cost was something like you can't sell as many things or put up anything on AH for 5 minutes or longer. With the advent of world visit alot of this might be more tolerable as well anyways. tolerable being it affects the general populace less. Someone commiting genocide on your precious camp? Jump servers until you find a dead camp. I mean they could add an actual claim system like older mmos had and that would solve some of that but not completely. But it would also affect some of the free-ness of the open world and you would still get out-claimed and get frustrated at times.

    The way things were, were fine before Blue Mage got released. The open world was never the main avenue for leveling quick. That was done mostly in MSQ and dungeons. It's was fine, it's still fine. You cannot prevent high levels from killing lower level monsters in general anyways.
    (4)
    Last edited by Sandpark; 01-19-2019 at 06:08 AM.

  10. #60
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    This isn't an issue. All the players will be cleared out in a couple days and the zones will go back to being dead except for the occasional hunt.
    (8)

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