If you've seen the BLU skill list theres a very blindingly obvious best skill combination though, the rest of them are incredibly situational or just reskins of other skillsWe also all knew that blue mage was never going to work as a proper job in this game, no other job gets any sort of customization because that's just how the balance is built in this game. The real problem of blue being op was never going to be a single spell like death, it's finding the combination of skills to maximize personal damage and group utility. Imagine black mage damage with bard utility and a tank stance that lets you eat just enough damage to possibly skip a mechanic. This is the reason you can't customize, especially from such a large pool of skills. My example may be a bit exaggerated, yoshi's death example was too, but the point stands. The balance of this game won't allow blue mage that sort of customization.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Just like XI you had an optimal build with essential spells and traits alongside redundant and situational spells, but that was still up to the players to choose. You didn't have to have the most DPS focused list. You could customize however you see fit. This version will follow that trend. And that can be a problem in that you can't count on randoms having a viable build or having knowledge of an optimal one whithout SE making certain spells core abilities.
BLU only has about 12 skills that seem mandatory for optimizing their performance at DPS/support, so I don't think people would object to being required to equip those in dungeons/raids, when there's still another 12 slots to fill with whatever.
Last edited by KageTokage; 01-14-2019 at 09:48 PM.
Wait blu needs fixing? It is a day away were we get to actually try it out and see what it is about.
Let the job go live first please. There are more important things to worry about at this point. Like drama in the field from people over camping mobs and B-ranks for spells and someone drive-by kill stealing your mob while you wait for it to use the ability you want to learn. Unlike FFXI, all enemies are fair game and any anti-BLU troll or general a-hole can run up and kill your claimed mob. That's the only thing I'm worried about.
Bullocks. The most popular Blue Mage thread on these forums is a petition for duty finder. Everything I listed out was part of a plan that could fix Blue Mage.A problem is that lots of "fix" threads are simply "wishlist" threads. First, to have a fix, there has to be a problem, and you'd have a hard time finding a real consensus wether there's a problem or not, and if so, what is the problem.
And, like I said, your suggestions would not really fix anything regarding the reason why BLU is this way.
I'm personally more interested in a job that breaks the mold of FFXIV, even at the cost of being denied matchmaking. But I'm still puzzled why the MSQ is restricted...
Even so, these fixes wouldn't affect any of you naysayers, because the solo play you love so much would be unaffected. We can have Blue in solo content, and the current party finder.
Not fix anything my scaley au ra butt. All Im proposing is that they evolve Blue Mage into a full scale job. Anyone that wouldn't want evolution of our game isn't to be taken seriously. Once you have all your skills what are you going to do with them. Main Story Quests? It's not allowed. Raid? Nope, you can't do that. Dungeons outside of party finder that you have done before, and probably don't need? Yep. Have fun with Sastasha or whatever. Deep dungeon not even for the solo experience? Nope. Current content? Nope. All you've got is the Masked Carnival. It is a joke. I guarantee after a month people are going to shelve it.
Last edited by DamianFatale; 01-15-2019 at 02:46 AM.
fortunately SE has got most of the overworld learned skills with at least 2 mobs and even then alot of the overworld mob abilities can be gotten from dungeonsLet the job go live first please. There are more important things to worry about at this point. Like drama in the field from people over camping mobs and B-ranks for spells and someone drive-by kill stealing your mob while you wait for it to use the ability you want to learn. Unlike FFXI, all enemies are fair game and any anti-BLU troll or general a-hole can run up and kill your claimed mob. That's the only thing I'm worried about.
I'd rather they take a look at their open world and fix that at least it's rather dull imo. /Shrugs
This right here is honestly my biggest (and currently, only) concern on BLU being released. In fact, I fully expect some players in game to be doing this, just to spite those who are fine with the way BLU is being implemented... or are even just simply curious about how BLU works as this new "Limited Job" concept. While I myself was rather disappointed that BLU is being made into a limited job instead of a full job, my concern began to shift over to what you just said, given the nature of a few players I've seen in FFXIV. I'll be amazed if I get through the BLU leveling process and skills (off the overworld monsters first) without at least one troll attempt being made against my BLU.Let the job go live first please. There are more important things to worry about at this point. Like drama in the field from people over camping mobs and B-ranks for spells and someone drive-by kill stealing your mob while you wait for it to use the ability you want to learn. Unlike FFXI, all enemies are fair game and any anti-BLU troll or general a-hole can run up and kill your claimed mob. That's the only thing I'm worried about.
I don't think it'll be that big of a problem though. Maybe. We'll see tomorrow.
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