Very much true XD i have one been meaning to add but i'm trying to remain calm about itOh, I'm not terribly worried about it. I'm just ready for the eventual guy to run up to me and try to annoy me as I run about trying to get my BLU spells. But given the number of mobs (and ways) we have to pick how we get said spells, as you even mentioned, it'll only be a minor annoyance at worst I think.
Certainly won't compare to some of the Duty Finder stories I've had to share in the "Tales From the Duty Finder" thread.





Bullocks. The most popular Blue Mage thread on these forums is a petition for duty finder. Everything I listed out was part of a plan that could fix Blue Mage.A problem is that lots of "fix" threads are simply "wishlist" threads. First, to have a fix, there has to be a problem, and you'd have a hard time finding a real consensus wether there's a problem or not, and if so, what is the problem.
And, like I said, your suggestions would not really fix anything regarding the reason why BLU is this way.
I'm personally more interested in a job that breaks the mold of FFXIV, even at the cost of being denied matchmaking. But I'm still puzzled why the MSQ is restricted...
Even so, these fixes wouldn't affect any of you naysayers, because the solo play you love so much would be unaffected. We can have Blue in solo content, and the current party finder.
Not fix anything my scaley au ra butt. All Im proposing is that they evolve Blue Mage into a full scale job. Anyone that wouldn't want evolution of our game isn't to be taken seriously. Once you have all your skills what are you going to do with them. Main Story Quests? It's not allowed. Raid? Nope, you can't do that. Dungeons outside of party finder that you have done before, and probably don't need? Yep. Have fun with Sastasha or whatever. Deep dungeon not even for the solo experience? Nope. Current content? Nope. All you've got is the Masked Carnival. It is a joke. I guarantee after a month people are going to shelve it.
Last edited by DamianFatale; 01-15-2019 at 02:46 AM.




Bullocks. The fixes would affect everyone because you're asking the devs to develop 3 full jobs in one package, instead of the limited job they're currently doing.Bullocks. The most popular Blue Mage thread on these forums is a petition for duty finder. Everything I listed out was part of a plan that could fix Blue Mage.
Even so, these fixes wouldn't affect any of you naysayers, because the solo play you love so much would be unaffected. We can have Blue in solo content, and the current party finder.
Not fix anything my scaley au ra butt. All Im proposing is that they evolve Blue Mage into a full scale job. Anyone that wouldn't want evolution of our game isn't to be taken seriously. Once you have all your skills what are you going to do with them. Main Story Quests? It's not allowed. Raid? Nope, you can't do that. Dungeons outside of party finder that you have done before, and probably don't need? Yep. Have fun with Sastasha or whatever. Deep dungeon not even for the solo experience? Nope. Current content? Nope. All you've got is the Masked Carnival. It is a joke. I guarantee after a month people are going to shelve it.
You're not asking for the evolution of the game. You're asking the devs to drop what they're doing and fully cater you and a few others, because there's something you don't particularly like.
And don't be fooled. BLU as a tank or BLU as a healer would have to be pretty balanced, otherwise you'd have no BLUs wanted because tanks/healers do a better job or every other tank/healer shelved because BLU is better at their role than them.



Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV


I'd rather they take a look at their open world and fix that at least it's rather dull imo. /Shrugs
I don't think there's a way to 'fix' it in the sense the TC wants (making it viable in normal/current content) without defeating the purpose of a limited job in the first place. This is one case where I think going for either end of the spectrum works but a compromise would be a broken mess.
BLU could have worked as a normal job. They could have picked a role, and taken classic blue mage spells to form a rotation/toolkit for that role, and just tied the monster part of it into job quests. It would have worked fine. But I don't think that can work while also letting BLU mages freely collect spells in the traditional way. Because they're not going to make a normal job that requires so many extra hoops get its full tool kit. It would also be a balancing nightmare letting them select a set of spells from said pool freely, while every other job gets a set in stone tool kit. (Even role abilities have had any choice removed outside of low levels.) You would have issues of people having to put in extra work to get the needed spells or else be barred from duty finder. Or you would have people joining duty finder unprepared and holding groups back and possibly getting kicked for it. They would ultimately have to balance blue mage around having all of its abilities, otherwise people that get all of the spells would be OP.
I just don't think it would work. The only way blue mage would work as a standard job in the game would be to strip out the spell collection aspect, give it a set rotation learned via job quests and leveling, and fit it into a mold just like every other job was fit into a mold. There is no 'fixing' blue mage. The only way to make it work as a balanced job would mean completely doing away with everything the limited job system allows it to do.
Now, if some people would prefer it had just been implemented as a normal job and scrapped the spell collection and customization aspects, I can respect that point of view. But BLU isn't going to be able to have its cake and eat it too here without becoming a broken mess balance wise one way or another.





Why?I don't think there's a way to 'fix' it in the sense the TC wants (making it viable in normal/current content) without defeating the purpose of a limited job in the first place. This is one case where I think going for either end of the spectrum works but a compromise would be a broken mess.
Take a subset of the spells in the book and highlight them gold, these golden skills have "chained" versions of their skills. When you go into DF flip your job stone to chained mode (changing your gear and hotbar in one easy motion), chained blue can only use chained spells (which there are a specific set of).
Unchained blue = exactly how limited blue mage is now (cannot DF/etc). Chained blue = has to learn their skills, cannot join the DF content that could use them without having them first (and due to unchained mode can learn them without need of DF), is balanced like other jobs.
I don't see why they can't exist at the same time (besides money, although of course chain will take assets (animations, concepts, etc) from the unchained mode meaning it's less expensive than generating an entirely new job).
Just to be clear I don't agree with making 3 jobs part of the OP, I believe 1 is enough and 3 is too much work, just so some of my argument isn't mixed in too deep with that idea.
Last edited by Shougun; 01-15-2019 at 03:36 AM.
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