Quote Originally Posted by Tint View Post
We don't have to wait for the release, we already know that BLU is not what we wanted.

People wanted BLU as a new job, and they added BLU because of these people who were asking for it. But they don't add it as a job, they add it as a minigame. They targeted the wrong audience, regardless of how fun BLU might me.


And honestly: We knew before 4.0 release that the class changes for WHM and DRK would suck, we knew that the adding of Shirogane will be a mess, we knew that the greed-only loot rule in 24 man raids would not work, we knew months ahead that Eureka will just be another Diadem... We don't (always) have to wait for the release...
We also all knew that blue mage was never going to work as a proper job in this game, no other job gets any sort of customization because that's just how the balance is built in this game. The real problem of blue being op was never going to be a single spell like death, it's finding the combination of skills to maximize personal damage and group utility. Imagine black mage damage with bard utility and a tank stance that lets you eat just enough damage to possibly skip a mechanic. This is the reason you can't customize, especially from such a large pool of skills. My example may be a bit exaggerated, yoshi's death example was too, but the point stands. The balance of this game won't allow blue mage that sort of customization.