Quote Originally Posted by Arkdra View Post
I play the laziest positional melee dps and even I wouldn't want them scrapped entirely. That said, they need find a way to make all the other jobs like samurai where they aren't losing huge potency chunks if they can't hit their positionals. The positionals do make doing stuff out in the world a huge pain. Not that there's much to do there I suppose.
I see a lot of people saying SAM's positional's are mostly inconsequential but if you do the math, you find that 5 kenki roughly equates to 60 potency, which is much more than any other dps missing theirs. Just because it doesn't add a flat potency increase doesn't mean you aren't losing a lot, SAM tends to get a pass because their raw potency is very high, but the loss can be noticeable.

The biggest problem with positional's used to be if you missed them, you didn't get the buff they apply, like DRG missing Heavy Thrust meant you wouldn't get the buff, which in a fight like Demon Wall where you couldn't attack the flank, just absolutely sucked, even NIN as of now can miss applying Trick Attack, which is a massive chunk of DPS down the drain. I always wished they applied the debuff even if you miss the rear, but add more damage if you do hit it.

I dunno, I feel that positional's add some depth to melee and isn't something I want to see removed based on "I dun like it" because I think it adds just enough to make them more engaging than without. A lot of people express disappointment in missing positional's or how sometimes its impossible, but its not like you are expected to hit the positional every single time without fail, you learn to hit as many as possible as you learn the fight.

Take Pantokrator in 011s, I can't hit every positional when circling the boss, if I tried, I would die, so I save True North for it, minimizing the loss as much as possible but even then I can still miss some, it is all part of the dance and I enjoy that.