Quote Originally Posted by Fyce View Post
Why do you assume that people not liking positionals have a comprehension issue? I think everyone speaking about it in this thread knows how it works.
If someone doesn't like eating broccolis, explaining them what broccolis are won't suddenly make them like it.

Besides, your picture shows a target dummy that never moves. This is very different in actual combat when bosses spin faster that freaking beyblades.
I'm not making a blanket assumption about anything. I'm asking a question, not making a statement. Now my question is based on what I've personally seen people lamenting about positionals on the forums and how I've seen people play in-game, but that's it. Maybe some of the posters in this thread do indeed know how it works, but I can't tell because they haven't actually said why they don't like it. Hence my question because I'm legitimately curious.

Fair enough that the target dummy doesn't move (which is an odd contention because the point of the image and text is to illustrate how easy it is to adjust to a spinning target while still landing most of your positionals and not having to run two miles around the target's entire hitbox every time it moves), but most mobs in the game don't move that much anyway outside of brief phases or specific periodic attacks. Sometimes you might not hit your position because you have to avoid an AoE, but that's not an issue unique to melee or positionals. However, if the mob is constantly "spinning faster than a beyblade" to the point where you can't land most of your attacks properly, that's an issue with your tank. Give him five across the eyes and tell him to sit still and celebrate the fact that most tanks do a pretty good job of holding mobs in one place.