You sound exactly like a lot of people when whining city came out.![]()


The group i was in last night marked the spots between the circles and the "meteors" were dropped to either side. But back and left worked fine for Ozma, so itd work here too(and was what i was expecting until they decided to switch it up). And OP, were you playing the HW 24 man raids when they were new? People used to fail to chuchu, they used to fail to forgall and ozma, hell i saw groups fail at every step of dun scaith - and some of these things still happen in DF today! Orbonne isnt tuned any higher then anything that came before it, its just new and people are still learning.





This is a great way to handle it. One should keep in mind, however, that if you want to mark the spots between each party's two platforms and maintain the back-and-left precedent, you should mark these specific platforms:
If you mark them A-left B-middle C-right (as in the left diagram), after the landing, the parties will be on their left platforms, and Crush Weapon can pose some confusion as people try to decide between running it left or right.
The bleed bubbles shouldn't pose any major confusion: each party has two bleed bubbles and two assigned platforms; place them on your own platforms and not on your neighbors'.
Last edited by Rongway; 01-11-2019 at 07:36 AM.
Error 3102 Club, Order of the 52nd Hour

I fought him yesterday blind. It was a lot of fun. Sure, it’s easy to get everyone killed with a mechanic it’s all actually very simple.
Granted the moment I saw that Cidolfous Orlandeu was the 3rd boss I was afraid. VERY afraid. He was so broken in Tactics it wasn’t even funny. Glad they made the fight like that.
The noobs and scrubs will git gud or git gone! So has the Thundergod decreed!
I don't really agree with this. I think it's much more important to have the markers reflect where each alliance's add spawn and returning locations are.This is a great way to handle it. One should keep in mind, however, that if you want to mark the spots between each party's two platforms and maintain the back-and-left precedent, you should mark these specific platforms:
If you mark them A-left B-middle C-right (as in the left diagram), after the landing, the parties will be on their left platforms, and Crush Weapon can pose some confusion as people try to decide between running it left or right.
The bleed bubbles shouldn't pose any major confusion: each party has two bleed bubbles and two assigned platforms; place them on your own platforms and not on your neighbors'.
I don't see what advantage you're gaining by rotating it around by one circle, crush weapon isn't nearly as dangerous messing up the add phase or the bubbles. It's not difficult to get it away from the rest of the party.
http://forum.square-enix.com/ffxiv/t...f-the-new-raid
This diagram makes much more sense.

my first run went pretty smooth other than one wipe and I went in like I always do......blind.
one guy in the party called out the mechs before each fight, thundergod is like ozma but someone threw an evolution stone on him, maybe a few actually.
I really liked the whole run and have a feeling it'll be a place that'll stay tough like dun scaith did in HW, i just wish amped up tanks would wait for those who die in the final moments of battles and have to run to the group, which is why I think the raids one issue is no mobs which means no buffer to gather yourselves.
I think rabanasty did pacing very well compared to arbonne


Eh, I've had groups that struggled and groups that one-shotted it.
Honestly, the worst thing I have seen is poor marker placement. I had a group that placed a marker on every platform and assigned 2 to each group. It made things over complicated and just had people confused as to where they need to be.
Place the markers on the bridge in between 2 circles and just tell people never to leave those 2 circles. Place the bubbles in the back. It's so much simpler.
Last edited by Darkstride; 01-12-2019 at 05:43 AM.



This is why we cant have nice things.
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