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Thread: Thundegod Cid

  1. #1
    Player
    Grimr's Avatar
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    Feb 2016
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    Character
    Grimr Astral
    World
    Exodus
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    Thaumaturge Lv 100

    Thundegod Cid

    What were you thinking??? Not even ozama was this bad. It requires too much group coordination for 24 man raid. I have yet to complete it because he so damm cheap. One group always wipes the other. This was way too overtuned hw raids are superior in every way.
    (0)

  2. #2
    Player
    Rongway's Avatar
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    Character
    Cyrillo Rongway
    World
    Hyperion
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    Black Mage Lv 100
    Quote Originally Posted by Grimr View Post
    One group always wipes the other.
    Mechanics to the back and left, never right. That's all you need to know to keep from killing each other.
    (12)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Rhindas's Avatar
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    Aug 2013
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    Limsa Lominsa
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    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    For each alliance group, stay in the middle of two circles, and split your group. Seems people find it easiest to have tanks and heals go left, everyone else go right. When the Ozma-like meteor/orb mechanic comes in, just have that person drop the orb farthest from the stackup circle. It will not reach the stackup circle.

    He's really overwhelming for a new fight, yep. But once you realize that those AoEs of his don't hit as far as they look, those domes don't expand nearly as far as you think they do, and that the AoEs in the adds phase stagger, you realize there's really not all that much going on, you suddenly realize it's not any worse than Hashmal.

    Then you get to the final boss and then.

    Well.
    (5)
    Last edited by Rhindas; 01-09-2019 at 02:18 PM.

  4. #4
    Player
    Kurando's Avatar
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    Character
    Ku Rando
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    Hyperion
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    Scholar Lv 100
    Quote Originally Posted by Grimr View Post
    One group always wipes the other. This was way too overtuned hw raids are superior in every way.
    It's barely been 24hrs since the content was released, what did you think was going to happen. Players are learning mechs and still getting used to the fight, if you wanted an easy clear perhaps don't do it on the first day.
    (14)

  5. #5
    Player
    Rhindas's Avatar
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    Selawyn Kludra
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    Sargatanas
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    Arcanist Lv 70
    Also once people learn it, you're gonna realize how fluid the fight really is. It's just chaos right now because everything is like "WHOA DO WHAT WHEN AND WHERE NOW?!" Juuuuuuuuuuuuuuuuust like every other fight. Including those HW fights you brought up. If you were there for Ozma and Scathach when they were new, you know full well they caused just as many posts like yours here did.

    And I'm just gonna repeat it. I wanna hear your opinion of the final fight. XD
    (7)
    Last edited by Rhindas; 01-09-2019 at 02:37 PM.

  6. #6
    Player
    Sigma-Astra's Avatar
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    Mar 2017
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    Ul'dah
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    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    I'm more baffled who Ozama is and Thundegod.

    One sounds similar towards a past president and the other sounds like the Dollar Store knockoff.
    (8)

  7. #7
    Player

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    Quote Originally Posted by Sigma-Astra View Post
    I'm more baffled who Ozama is and Thundegod.

    One sounds similar towards a past president and the other sounds like the Dollar Store knockoff.
    I don't know what you mean by the former, and the later is FFT's Cid. Thunder God Cid Orlandeau is the name he was known as, and he was an insanely powerful character you recruited to your team.
    (2)

  8. #8
    Player
    Rhindas's Avatar
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    Selawyn Kludra
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    Sargatanas
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    Arcanist Lv 70
    No-no, they're referring to the OP's rage-fueled typos.
    (10)

  9. #9
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    Ohhhhhhhh. Yeah, to be honest, I just kinda stopped reading OP's post at 'coordination'.
    (4)

  10. #10
    Player Seraphor's Avatar
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    Feb 2018
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    One thing I will say about boss #3 , get the markers right. All other mechanics are on you to learn, but if this is wrong you’ll wipe.

    In my first and failed attempted, A was placed to the left, B to the right and C to the back.
    This was clearly wrong, as the mob that spawned where C was ended up targeting a member of alliance A with a line AoE (me specifically, it’s a golden overhead marker, while the circle/donut AoE is a red one) and when we returned to the main arena, alliance A landed right on top of C’s marker.
    This meant that everyone had to run around the arena to get back to their original starting points, and that we couldn’t direct the mob’s line AoE’s to the edge of the arena, causing them to cut across and hit more people.

    So remember people. A goes to the back, and I presume B is left and C is right, and take the mob to your right (they don’t spawn exactly on the markers)
    (0)

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