First idea I had for it was to make monks damage up-to-par when soloing. Seeing as I'm in the process of leveling one and doing hunts for that purpose among others...yeah. It's not possible to use positional attacks when solo properly, meaning that monks damage is hugely nerfed.
That it increases the damage floor for party content is a nice bit of extra.
Foreign language versions sometimes give less ambiguous explanations, although sometimes they are wrong. Any French/German speakers around?
Originally Posted by French
Avant
Une pénalité s'applique aux joueurs quittant une mission alors que leur équipe comporte le nombre maximal de participants prévu.
Après
Une pénalité s'applique au premier joueur quittant une mission, dès lors qu'elle a commencé.Originally Posted by German
Vorher
Eine Strafe wird gegen Spieler verhängt, die einen Spielinhalt verlassen, obwohl die Gruppe bereits vollständig war.
Nachher
Eine Strafe wird gegen Spieler verhängt, die einen Spielinhalt als Erste verlassen, obwohl der Spielinhalt bereits begonnen hat.
Admittedly using Google translate for this, but in all versions it seems to be that before, the requirement was that the team was complete in order to incur the penalty, and now, it's only the first player who leaves. So basically it's a loosening of the penalty in order to spare people who leave an incomplete party just as someone joins and makes it full again
Love these QOL changes! We can invite cross world friends without having to mess with PF each time now!
Honestly i find the penalties still too tame. Anyone who chooses to leave the instance without a vote abandon having happened and passed should get a penalty.
Screw that. I don't wanna be stuck sitting around at 7/8 or 6/8 with a crucial role missing just because the rest of the party doesn't wanna abandon.
Oddly, the thing that made me happiest wasI wonder where the new housing items will be hidden. The steps and loft floors look great let's hope they aren't a drop from a dungeon.The glasses on the Mun'gaek Hat can now be toggled with the "Manually adjust visor" option.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.