Quote Originally Posted by Bourne_Endeavor View Post
You said it yourself. Content gating is a necessary evil for gaming as a whole, not simply FFXIV. No development team can sate how quickly their playerbase consumes content. While yes, FFXIV has been undeniably lackluster in some areas, saying they should remove gates and just make more content to compensate isn't realistic. Look at the raid tiers. This is content they spend months creating and the normal modes don't last more than two hours. Savage has greater longevity but groups above a casual level are usually done within two months. The 24 mans take 40-60 minutes yet likely take weeks, if not months to develop. Yoshida outright admitted Heaven on High took triple the resources and time of a dungeon despite it taking 8-10 hours to do a full 21-100 run.

Gates exist purely because it's impossible to develop enough content. No amount of money or new developers are going to change that.
True I guess some gates are needed. What I meant was, there needs to be more content. I mean FFXI had good solutions for having different things to do, so why can't this game? Makes no sense just to paint a new ilevel on stuff we been doing for 5 years. FFXI did a better job at 'hiding' the gating by allowing you do different things and gave you plenty to do. Glaring at a currency weekly allowance does not show much creativity in design, feels lazy. FFXI did not do that but they still had time gates.