Quote Originally Posted by Hamada View Post
This reply is more for the conversation you are having with Vespar and not you directly but ya, kinda replying to you both.

The gating is more like a necessary evil, damned if you do, damned if you don't. However I do agree with Vespar's point, I do not think the artificial gating should be there. You are basically favoring the gating because the game has no content, so you are artificially extending it. I do not think that is a good model.

I do not like the predictability to the extent FFXIV does. This gives you a lot of insight of what and when it is worth even playing, what and when you need to prepare for and so on. So you end up not playing for huge gaps of time because you know when something will be drastically outdated. This thread is weird to me, praising the biggest flaw in this game.
You said it yourself. Content gating is a necessary evil for gaming as a whole, not simply FFXIV. No development team can sate how quickly their playerbase consumes content. While yes, FFXIV has been undeniably lackluster in some areas, saying they should remove gates and just make more content to compensate isn't realistic. Look at the raid tiers. This is content they spend months creating and the normal modes don't last more than two hours. Savage has greater longevity but groups above a casual level are usually done within two months. The 24 mans take 40-60 minutes yet likely take weeks, if not months to develop. Yoshida outright admitted Heaven on High took triple the resources and time of a dungeon despite it taking 8-10 hours to do a full 21-100 run.

Gates exist purely because it's impossible to develop enough content. No amount of money or new developers are going to change that.