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  1. #21
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
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    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vespar View Post
    I'd be totally cool with having "banked" per week stuff, but I'd still prefer less locked content. Or make dungeon gear a bit higher ilvl so its more relevant. For example if raid gear is i400, make crafted gear/eureka/24man raid content i390 and dungeon gear should be i380. But then current content should have a minimum entry requirement of no more than i375 for that patch cycle.
    In all fairness, I think they kinda do. I mean, the current raid on normal drops 380 and requires 355....which drop in dungeons that require 340. That step-up isn't so bad, IMO. (Granted, I'm not talking about savage raids at that point, but it makes sense to work up to those if that's the content you're interested in doing.)
    (0)

  2. #22
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,774
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by galbsadi View Post
    In all fairness, I think they kinda do. I mean, the current raid on normal drops 380 and requires 355....which drop in dungeons that require 340. That step-up isn't so bad, IMO. (Granted, I'm not talking about savage raids at that point, but it makes sense to work up to those if that's the content you're interested in doing.)
    The dungeon gear is still far too low item level. It should be i370minimum, so you can actually be decently geared for content like EX primals and Alliance raids. Then upgrade from there again. It really feels off and makes dungeons seem absolutely pointless beyond doing them for the duty roullette bonus tomes.
    (0)

  3. #23
    Player
    galbsadi's Avatar
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    Jun 2017
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    Limsa Lominsa
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    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vespar View Post
    The dungeon gear is still far too low item level. It should be i370minimum, so you can actually be decently geared for content like EX primals and Alliance raids. Then upgrade from there again. It really feels off and makes dungeons seem absolutely pointless beyond doing them for the duty roullette bonus tomes.
    I could kinda see that for EX Primals. For Alliance raids, though, what are you talking about? The current alliance raid has the same requirements as the dungeons themselves, and drops i360 gear. Yes, the next one will drop i390 gear most likely and will probably require i355, but I'd be willing to bet the dungeon coming out next patch also drops i375-i385ish gear as well.
    (0)

  4. #24
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    FFXIV does try new things, like Eureka, but the most unpredictable thing was how shitty it was going to be.
    (4)

  5. #25
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
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    Limsa Lominsa
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    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Genz View Post
    FFXIV does try new things, like Eureka, but the most unpredictable thing was how shitty it was going to be.
    I heard that Eureka got better. (I can't say for sure...I honestly haven't set foot in it since the original release of it because it turned me off that much.)
    (0)

  6. #26
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,774
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by galbsadi View Post
    I could kinda see that for EX Primals. For Alliance raids, though, what are you talking about? The current alliance raid has the same requirements as the dungeons themselves, and drops i360 gear. Yes, the next one will drop i390 gear most likely and will probably require i355, but I'd be willing to bet the dungeon coming out next patch also drops i375-i385ish gear as well.
    Thats kinda what Im getting at. The gear lvls feel wrong for the content, and thats why gated content feels so much worse than it probably is.
    For the sake of this argument let's say we left gated content alone, then dungeon gear should start at i370, then EX Primals and Eureka-like content should be i380, alliance raids and 8-man NM raids should be i390, and Savage mode should be i400. (Basically going in tiers of 10ilvls)
    Crafted gear should be peppered in between like it currently is. The highest crafted gear should always be 20-25ilvls lower than the current max ilvl in the game w/2 materia slots (5 slots if HQ) purely because it can be melded/overmelded to your liking.

    Right now its weird having dungeon gear be so much lower at currently i355. Alliance raid gear too feels too low by comparison. Which is what Im kinda trying to point out here. If its gonna be that low then it shouldnt be restricted to 1 a week initially.
    (1)
    Last edited by Vespar; 12-18-2018 at 06:59 AM.

  7. #27
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Preditcability in consistancy is nice and all, but I wish the game would change its focus some from certain content so we can actually get updates for others. The Gold Saucer, for example, needs a massive update everywhere besides Triple Tirad, in my opinion...
    (5)

  8. #28
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    My biggest gripe is they're really starting to layer RNG on top of RNG to access things.

    That's not fun IMHO.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #29
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I also love the current system (without forgetting that they still add many new systems). It lets me play relaxed, and it lets me plan my alts easily, with the certainty that the game won't suddenly take an U-turn and become unbearable / boring for me.
    (1)
    http://clovermemories.tumblr.com/

  10. #30
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Soge01 View Post
    Preditcability in consistancy is nice and all, but I wish the game would change its focus some from certain content so we can actually get updates for others. The Gold Saucer, for example, needs a massive update everywhere besides Triple Tirad, in my opinion...
    I love Triple Triad. Have since I first played FF8 years and years ago. That said, I fully agree. I'd love to see more in the Saucer.
    (0)

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