Quote Originally Posted by Vespar View Post
I love that we get periodic predictable content patches. My gripe however isnt with the predictability. It's with the "gates" on that content.
I want to PLAY the game, not be restricted because I PLAYED the game.

If someone has the time and energy to play, they should be able to play without being gated at 450 tomes/week, or 1 item per week in raids, weekly crafting turn in caps, etc.
They shouldnt be restricted because someone ELSE doesnt necessarily have a similar amount of time to play.

This actually has driven me from the game a lot. With the exception of Eureka for the moment, I rarely play unless its Tuesday and caps are reset. Don't get me wrong I WANT TO PLAY, but I am forced not to because not all content is relevant to me and/or Im capped on the content I do find appealing...
I'd love to gear up and play MORE jobs than the 3 I do, but honestly keeping those 3 geared with the caps in place is hard enough. (again Eureka being general exception to the rule for the moment...) Can I have more Eureka-like content where progression is uncapped??
I can see this early on, like the first week or two of a new tier. That said, it also creates a bit of an artificial delay for people who aren't logging on every week that could easily be eliminated similar to how leves work (i.e. maybe do a cap of 450/week that builds up to 4500 or whatever you can have banked to earn, etc.).