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  1. #51
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,775
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by galbsadi View Post
    Some of us have been around for a long time, too. :P
    This is probably my biggest issue right here... Been around since 1.X alpha
    Ive got so many alts leveled now so I had something to do after my main becomes gated. While not all content appeals to me, Ive played the content I do like so many times across 4 or 5 alts, that by now my eyes should be bleeding from it...
    (0)
    Last edited by Vespar; 12-19-2018 at 04:00 AM.

  2. #52
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I would like a shake up but at the same time I don't want them going down the WoW route where they have a gimmick for an expansion that could make or break it, WoWs latest expansion is removing it's expansion gimmick next patch as it hindered the game I don't want FFXIV to go down that route. For me though I feel like the games way too safe at times and is predictable I don't really like being able to know what's going on each patch, I only read the patch notes if there's any class changes that's about it compared to what I used to do.

    I wouldn't mind if they had new, fresh ideas but we saw how well that went and without derailing the thread like Eureka, how mixed the BLU reception is, I need something to keep me hooked and for now it's not doing it for me, if you're enjoying FFXIV you should!No one should tell you otherwise. Just for myself I'm worried for 5.0 as if it's the same thing with a new coat of paint I'm sadly going to have to seek my MMO thrill somewhere else.
    (1)

  3. #53
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    They should remove the caps but make each class have it's own sets. This way gearing up many classes still takes some time but those that only gear up a single class aren't falling behind. ( I'm assuming the people that only gear one class are the same people that don't play as much) This would also let them make gear that fits better with the jobs identity. Not saying for that different jobs armour need to be vastly different but a few small things changed on a base model for each category. Also it's bull that DRG mains don't get to gear up more than one class at a time unlike everyone else.
    (0)

  4. #54
    Player
    Mizunoko's Avatar
    Join Date
    Jan 2015
    Posts
    222
    Character
    Fox Deity
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lium View Post
    Just look at how unpredictable the market is today. Some of you who have never played other MMOs truly do not how good you have it here.
    I made a thread a while back (http://forum.square-enix.com/ffxiv/t...-for-this-game.) that, however may have a different topic, also aligns with yours in the sense that other game companies are doing a crap job lately and that's why i have started to appreciate SE a little more these days for at least trying and staying on schedule with quality and content. Sadly it turned into a salty mess because i guess that's how the forum community is and they would rather hijack an appreciation thread so they can complain instead lol, but my point here is that i completely agree with you in a way and while i was never happy about eureka, ffxiv is at least to me the best mmo i've ever played and this past few years should be considered the best mmo out there as WoW is taking a turn for the worse and most other mmo's are pay to win messes because the way the market is turning these days with the whole microtransactions to make your game playable after a certain level type of thing. I do actually love ffxiv's predictability and also that its content updates come to us fairly often and on a certain schedule, some people can hate that, but i myself love it and makes me feel like i'm getting what i deserve for my monthly sub payment.

    Most of my friends say they wont play this game because of the monthly sub, yet i hear them all the time complaining about problems with the free to play messes of games that they play all the time. It's like sure you have to pay monthly but atleast your getting the quality you deserve rather than playing that pay to win trash your playing with those lootboxes and a game full of bugs because the devs care more about updating their store more than fixing gamebreaking issues. I mean it should be common sense to my friends that just because a game is free to play does NOT mean its a good game. Regardless of all that i like seeing a positive thread like this once in a while because too often than not i feel like people would rather complain than appreciate what they have because they don't realize how bad other games are these days.

    Don't get me wrong though, i'm okay with complaining if its productive criticism to help better the game, but at a point sometimes it just gets so bad that it looks like people complain for the sake of complaining, and i wont deny i used to have complaints about this game a lot, still have one here or there now, but after playing other mmo's these days i have realized it's easy to tell how good this game is when you try other things and can see a comparison. I am sure there are people who certainly do not think ffxiv is the best game of this day, and that's fine as everyone can have whatever opinions they want, but that is exactly what this is...just my opinion.
    (0)
    Last edited by Mizunoko; 12-19-2018 at 05:07 AM.

  5. #55
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    So your solution is to remove all restrictions and replace them with pure RNG? They tried this already with Diadem; Coil raids also didn't give weekly pages, therefore you had to farm and pray. Both systems were universally despised. WoW relies on RNG and it's routinely cited as one of the most hated features about the game.

    Nothing about this is fresh. It's simply doing what we already do except your entire progression is based on sheer dumb luck. It also still renders most content obsolete since there isn't a reason to do say... normal mode when you can get better gear simply farming tomes. Unless tome drops are RNG too, prices are absurdly high or tomes no longer exist and it's pure RNG with easier content having weaker gear but higher drop rates. None of these ideas sounds fun, engaging or in anyway something I ever want to partake in.
    This reply is more for the conversation you are having with Vespar and not you directly but ya, kinda replying to you both.

    The gating is more like a necessary evil, damned if you do, damned if you don't. However I do agree with Vespar's point, I do not think the artificial gating should be there. You are basically favoring the gating because the game has no content, so you are artificially extending it. I do not think that is a good model.

    I do not like the predictability to the extent FFXIV does. This gives you a lot of insight of what and when it is worth even playing, what and when you need to prepare for and so on. So you end up not playing for huge gaps of time because you know when something will be drastically outdated. This thread is weird to me, praising the biggest flaw in this game.
    (6)

  6. #56
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hamada View Post
    This reply is more for the conversation you are having with Vespar and not you directly but ya, kinda replying to you both.

    The gating is more like a necessary evil, damned if you do, damned if you don't. However I do agree with Vespar's point, I do not think the artificial gating should be there. You are basically favoring the gating because the game has no content, so you are artificially extending it. I do not think that is a good model.

    I do not like the predictability to the extent FFXIV does. This gives you a lot of insight of what and when it is worth even playing, what and when you need to prepare for and so on. So you end up not playing for huge gaps of time because you know when something will be drastically outdated. This thread is weird to me, praising the biggest flaw in this game.
    You said it yourself. Content gating is a necessary evil for gaming as a whole, not simply FFXIV. No development team can sate how quickly their playerbase consumes content. While yes, FFXIV has been undeniably lackluster in some areas, saying they should remove gates and just make more content to compensate isn't realistic. Look at the raid tiers. This is content they spend months creating and the normal modes don't last more than two hours. Savage has greater longevity but groups above a casual level are usually done within two months. The 24 mans take 40-60 minutes yet likely take weeks, if not months to develop. Yoshida outright admitted Heaven on High took triple the resources and time of a dungeon despite it taking 8-10 hours to do a full 21-100 run.

    Gates exist purely because it's impossible to develop enough content. No amount of money or new developers are going to change that.
    (4)

  7. #57
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    You said it yourself. Content gating is a necessary evil for gaming as a whole, not simply FFXIV. No development team can sate how quickly their playerbase consumes content. While yes, FFXIV has been undeniably lackluster in some areas, saying they should remove gates and just make more content to compensate isn't realistic. Look at the raid tiers. This is content they spend months creating and the normal modes don't last more than two hours. Savage has greater longevity but groups above a casual level are usually done within two months. The 24 mans take 40-60 minutes yet likely take weeks, if not months to develop. Yoshida outright admitted Heaven on High took triple the resources and time of a dungeon despite it taking 8-10 hours to do a full 21-100 run.

    Gates exist purely because it's impossible to develop enough content. No amount of money or new developers are going to change that.
    There are different kinds of gates though.
    Tombstones are a gate similar to the original XIV fatigue system. If you do too much endgame content on a character, you are capped earning more progression until the cap is lifted. Other games use RNG gates and endgame that consist of more than beat one boss or three bosses in 60 minutes to end the run. They have multiple goals throughout the entire zone than just beat a boss. The way games usually get around adding more to do while you wait on new content is adding an additional progression system like merits, champion points, masteries, and so on and so on. But something like that makes no sense here since all the hard stuff is capped and the open world is safe.

    The achievement log/challenge log is sort of already built for something like that if the world supported it, a means to progress when you are capped on tomes. But then the players who play less would always be left behind.
    Relic used to be that sort of thing here, where you went back and revisited older content to upgrade relic. Almost the same thing but you would upgrade your character and not a weapon.
    (0)
    Last edited by Sandpark; 12-19-2018 at 01:47 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #58
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    You said it yourself. Content gating is a necessary evil for gaming as a whole, not simply FFXIV. No development team can sate how quickly their playerbase consumes content. While yes, FFXIV has been undeniably lackluster in some areas, saying they should remove gates and just make more content to compensate isn't realistic. Look at the raid tiers. This is content they spend months creating and the normal modes don't last more than two hours. Savage has greater longevity but groups above a casual level are usually done within two months. The 24 mans take 40-60 minutes yet likely take weeks, if not months to develop. Yoshida outright admitted Heaven on High took triple the resources and time of a dungeon despite it taking 8-10 hours to do a full 21-100 run.

    Gates exist purely because it's impossible to develop enough content. No amount of money or new developers are going to change that.
    True I guess some gates are needed. What I meant was, there needs to be more content. I mean FFXI had good solutions for having different things to do, so why can't this game? Makes no sense just to paint a new ilevel on stuff we been doing for 5 years. FFXI did a better job at 'hiding' the gating by allowing you do different things and gave you plenty to do. Glaring at a currency weekly allowance does not show much creativity in design, feels lazy. FFXI did not do that but they still had time gates.
    (1)

  9. #59
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hamada View Post
    I mean FFXI had good solutions for having different things to do, so why can't this game?
    XI handled it by just keeping everything relevant forever. That's fine, but it also meant people ran Dynamis and killed gods over and over again for YEARS. I am perfectly fine with gear tiers and content being obsoleted. Yes, it's basically still the same patterns over and over, but at least the scenery changes every few months.
    (0)

  10. #60
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    My main complaint is the stupid Savage Raid chest lockout crap.
    If it worked like the normal mode raids, and you could keep running it until you got your 1 drop for the week, that would be great. I would happily farm this to kingdom come.
    Instead, you have this situation where if you try to PF it, you could very well be trapped into getting no chests for the week, and thus locking yourself out of any drops for the week.
    You're encouraged to find a static team you can trust. You are being forced into having to either sync schedules with 7 other people, or finding 7 people in a hay stack that raid at the times you can raid.
    You get a community that heavily vets people before even letting them have their first try.
    I got denied entry to two of two statics so far because I don't exist on fflogs yet.
    The difficulty of the encounters is fine to me. I would argue for harder, but I notice most people actually have a hard time with the current difficulty. I would like to get into the Ultimate fights, really.
    This is where my biggest gripes with current systems is.
    (1)
    Greetings and salutations, adventurers.

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