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  1. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Melichoir View Post
    Rather than a playstyle that focuses on resource management/rotations/priority systems, the playstyle would be one that focuses more on using the right skills for the right situation to overcome what would normally take a party to do. This playstyle is only possible if the skills are powerful. This doesnt mean you couldnt have rotations or priority or even resource management, but unlike OTHER classes, youre skill use and decision making wouldnt revolve around this.
    Quote Originally Posted by Reynhart View Post
    BLU does not need to be overpowered to be a true BLU. But it needs to have several staple spells to be a true BLU. Things like Bad Breath, that inflicts lots of status ailments, in a game where no jobs really use debuff that matters. So either the spell works and it's clearly shifting utility, or everything important resists and it's useless. Things like White Wind that heals everyone for a lot (And sometimes also clears status ailments). Either it works the same and you immediatelly have a DPS with huge healing power, or it heals for a pitiful amount, and it's useless.
    As I said before, lets have both skills at full strength. At level 50, in solo mode. They can bring BLU exactly as planned for level 50 game play and it doesn't mean the job can't evolve when the player chooses to do job quests or level to 70 or 80 just like other jobs. This evolution would be optional.

    Quote Originally Posted by Melichoir View Post
    Furthermore, cause youre so keen on ignoring this, let me reiterate - To create a solo content class that operates completely without a party WITHOUT rebalancing dungeons or content would require it to have one set of playstyle to make it remain interesting, and then have another playstyle that is balanced for party play that ALSO makes it interesting.
    I didn't ignore it, I addressed it. Please stop bloating your posts with nonsense. They are a huge pain in the ass to read and edit. DRK has 9, 3 and 3 skills with conditional effects for Dark Arts, Grit and Darkside respectively. If BLU gets a party stance that enables a job gauge and some conditional effects between skills, that's no more designing a second job than giving DRK these things was. All the base skills can exist for solo play as well, IDC.

    Quote Originally Posted by Melichoir View Post
    You dont know it was a bad idea to begin with. All you have, much like most of us, is speculation.
    It's level 50 and that's a fact. If you need to level the job to be assured of that, be my guest. I'll get to it once the reward for that grind is end game.

    Quote Originally Posted by Melichoir View Post
    So, without applying anything I said, youd be ok with unimpressive monster skills as 'filler'? Color me a touch skeptical. Second, do me this favor. Level up a new character, no special gear. Then go fight some monsters and stand in their pancakes. Tell me if that skill doesnt hurt then. Even those 'filler' skills hurt if youre not overgeared, as theyre supposed to.
    I made the suggestion about filler monster skills for people like you, who are not happy with having skills nerfed for group play. So here we are, an alternative to nerfs! "Level up a character" just for you? How about nah, although I did test my level 66 dragoon in level appropriate gear against a level 68 Pantera and a level 68 Highwing Chapuli. Their skills "Catching Claws" and "Scission" (not autoattacks) seem to be between 200-250 potency, which is less than the average in a DRG basic combo and about on par with Jolt II. So you are just flat out wrong if you claim that there are no weak monster skills to form a rotation with. Panteras and Chapulis are clearly not meant to kill player groups with those skills.

    Quote Originally Posted by Melichoir View Post
    You mention (below) that you dont think people would be jealous? Tell me something, do you think people would be a-ok if the devs said "Well, we were gonna put dancer and Gunblade in, but we scrapped those plans because we decided to focus on just BLU, which will probably end up in a DPS slot btw."
    Nothing needs scrapped, and we can wait for a functional Blue Mage. Is this all you have left against a full job BLU? Development time? I was also referring to job related side content (Carnival, Unicorn, Perform), not jobs themselves, when I mentioned jealousy.

    TLDR; 1) Monsters have weak skills to balance the strong skills so a balanced rotation is possible even without nerfing skills, although both are fine with me.
    2) Some skills cannot be allowed in higher content as they are. They can be left behind in irrelevant content instead of leaving the whole job there.
    3) Leveling to 70 or 80 as BLU would be optional. One doesn't have to unlock the "rotation" game play if one prefers to play with unnerfed situational solo skills against level 1-50 enemies.
    4) I and many others are happy to wait as long as it takes to get BLU made into a full job.
    (5)
    Last edited by Reinha; 12-14-2018 at 04:47 PM. Reason: typo
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