As I said before, lets have both skills at full strength. At level 50, in solo mode. They can bring BLU exactly as planned for level 50 game play and it doesn't mean the job can't evolve when the player chooses to do job quests or level to 70 or 80 just like other jobs. This evolution would be optional.
I didn't ignore it, I addressed it. Please stop bloating your posts with nonsense. They are a huge pain in the ass to read and edit. DRK has 9, 3 and 3 skills with conditional effects for Dark Arts, Grit and Darkside respectively. If BLU gets a party stance that enables a job gauge and some conditional effects between skills, that's no more designing a second job than giving DRK these things was. All the base skills can exist for solo play as well, IDC.
It's level 50 and that's a fact. If you need to level the job to be assured of that, be my guest. I'll get to it once the reward for that grind is end game.
I made the suggestion about filler monster skills for people like you, who are not happy with having skills nerfed for group play.So here we are, an alternative to nerfs! "Level up a character" just for you? How about nah, although I did test my level 66 dragoon in level appropriate gear against a level 68 Pantera and a level 68 Highwing Chapuli. Their skills "Catching Claws" and "Scission" (not autoattacks) seem to be between 200-250 potency, which is less than the average in a DRG basic combo and about on par with Jolt II. So you are just flat out wrong if you claim that there are no weak monster skills to form a rotation with. Panteras and Chapulis are clearly not meant to kill player groups with those skills.
Nothing needs scrapped, and we can wait for a functional Blue Mage. Is this all you have left against a full job BLU? Development time? I was also referring to job related side content (Carnival, Unicorn, Perform), not jobs themselves, when I mentioned jealousy.
TLDR; 1) Monsters have weak skills to balance the strong skills so a balanced rotation is possible even without nerfing skills, although both are fine with me.
2) Some skills cannot be allowed in higher content as they are. They can be left behind in irrelevant content instead of leaving the whole job there.
3) Leveling to 70 or 80 as BLU would be optional. One doesn't have to unlock the "rotation" game play if one prefers to play with unnerfed situational solo skills against level 1-50 enemies.
4) I and many others are happy to wait as long as it takes to get BLU made into a full job.



So here we are, an alternative to nerfs! "Level up a character" just for you? How about nah, although I did test my level 66 dragoon in level appropriate gear against a level 68 Pantera and a level 68 Highwing Chapuli. Their skills "Catching Claws" and "Scission" (not autoattacks) seem to be between 200-250 potency, which is less than the average in a DRG basic combo and about on par with Jolt II. So you are just flat out wrong if you claim that there are no weak monster skills to form a rotation with. Panteras and Chapulis are clearly not meant to kill player groups with those skills.
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