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  1. #61
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Astarotha View Post
    youd still need some kind of trigger to tell the client "hey theres somebody (you) standing in the shake zone, shake the bush" hence the last part of my statement. it could be done through altering object properties in the model files for foliage yes, but again think about how many bushes are in an area and how many extra triggers/listeners that adds to every area in the game
    You shouldn't need to go to every instance of grass in the game and paint a listener or what have you if you were using a shader, not like for every blade of grass is querying the client every tenth a second "is someone there? should I move today?".

    Couldn't tell you the exact solution since i'm not a master programmer but it'd be easy enough (for me) on a 2d plane at least haha. I mean to have no hitboxes or constant query and still warp objects based on speed/vicinity. I'm certain 3d makes it 100x than that but I believe the basic concept would still apply, but with more complicated math (still not adding a query for every plant, painted zones, or (many) unique animations though).

    But really what I wanted to say is I don't think we should be playing programmers for SE lol (not really directed at one person :3), if enough people want it I'm sure they'll have one of their masters look into and come back to Yoshida with a money cost and Yoshida will be like "LOL NOPE" or "Please look forward to it".
    (2)
    Last edited by Shougun; 12-13-2018 at 02:46 PM.

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