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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KrausBrave View Post
    6.) One buttons Combos (or Macros Buttons to be customized.)
    Button Bloat is still here, why not condense combos that can be done to ONE button. Or have that we can make Chain Macro button presses... Where if I hit x it change the button to y. AND if you seriously think GCD = SKILL... You shush your face. It's what you do with your off GCD's that makes or breaks a player. Doing mechanics correctly is what makes a good player, knowing when to do an ability makes a good player...
    Big dislike. We have combos with forks and different positional requirements. I find it very hard to keep track what part of the combo I'm at if it's all one button, learned this the hard way in PvP. I very much don't want to see this become mainstream. I prefer the forked combo design instead of having 3 separate combos to achieve the same thing. The whole combo system would need to be revamped and it wouldn't reduce button bloat, at least not without reducing complexity.
    (10)
    Last edited by Kitfox; 12-08-2018 at 05:41 AM.

  2. #2
    Player
    KrausBrave's Avatar
    Join Date
    Aug 2018
    Posts
    8
    Character
    Kraus Brave
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    I can only think of a few instances where the forked combos really come into play, Namely monk wouldn't need for macro chains. Most chains have a start, middle and ender button, nothing more complex past that. Using attacks outside the combo is just something that never happens.

    To give an example, right now Paladins have 5 keys for three combos, The Dot, The Damage and the enmity combo. You can reduce this to three keys with a key chain for each chain ender. Or two if you allow the enmity chain to change the last part to be either the D.O.T over Damage button upon using the middle button. This is mostly coming from a person that plays melee classes as well, where I find PvP chains to be oddly strange to just not be a choosable feature. If people want to stick to a five button thing, that's fine. But the option for others to tighten up there buttons and focus *oof on the macro play, and focus on the encounter, not if I accidentally used my ender instead of my middle would be a nice refresh.

    Hence the push for a customizable macro for it then a full implementation across the board. Personally, I would just have it for select classes to just reduce the buttons overall. Some of them I won't use without another button previous (Like melee combos, and some actions for Archer -IE. The dots- )
    (2)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kitfox View Post
    Big dislike. We have combos with forks and different positional requirements. I find it very hard to keep track what part of the combo I'm at if it's all one button, learned this the hard way in PvP. I very much don't want to see this become mainstream. I prefer the forked combo design instead of having 3 separate combos to achieve the same thing. The whole combo system would need to be revamped and it wouldn't reduce button bloat, at least not without reducing complexity.
    To sort of piggy back off of this, some jobs don’t even have combos, but a more priority system in terms of their rotation. Consolidated combo buttons wouldn’t work for jobs that don’t have existing combos—jobs like BRD, MCH, RDM, BLM, SMN, and the healers come to mind.
    (3)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #4
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by HyoMinPark View Post
    To sort of piggy back off of this, some jobs don’t even have combos, but a more priority system in terms of their rotation. Consolidated combo buttons wouldn’t work for jobs that don’t have existing combos—jobs like BRD, MCH, RDM, BLM, SMN, and the healers come to mind.
    About the only one I can think of that /could/ have one combo button out of all the healers would be SCH. But that's just for Bio 2, Miasma, Miasma 2, which would only reduce the bloat by a whopping two buttons. Which given the fact that SCH has some of the worst bloat of any class, let alone the healers, doesn't do much to help at all.
    (1)