Quote Originally Posted by KrausBrave View Post

4.) Hall of the Adept / Hall of the Masters.
Sweet googly moogly shoogly do we need this. Some things I have seen players do... Because they were taught make me cry. Tanks that don't use Rampart... DPS that don't use Diversion... Healers that don't Esuna debuffs. Why people stare at the eye and get stoned, why people don't stack and didn't know that's what the marker meant. This stuff needs to be hammered into people. And a Hall fo Adept and Masters would be a great place for that...
100% agree with this. This is a possibly good example of "solo" content. New, harder halls at extreme or even savage difficulty, designed to be completed solo (maybe with the help of a npc or 2) that require players to actually know how combat works in non-trivial content. Ideally halls should be different depending on the role (tanks, healers, melee and ranged dps) and after all the challenges of a specific hall are completed, the reward would be the mentor crown that right now is completely pointless.

Quote Originally Posted by KrausBrave View Post

6.) One buttons Combos (or Macros Buttons to be customized.)
Button Bloat is still here...
I don't agree with this. This would make many jobs feel even more similar then they already are, especially the melee dps jobs. Better find other ways to reduce button bloat, which is indeed a problem, especially for controller users.

Quote Originally Posted by KrausBrave View Post

7.) Give me what the information of what I am gaining when I invest in Direct Hit, Crit Hit, Piety, Skill Speed ect.
Agreed, but they probably don't do this because it would make even more apparent how inferior some substats are, completely destroying the illusion of stats customization.