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  1. #1
    Player
    KrausBrave's Avatar
    Join Date
    Aug 2018
    Posts
    8
    Character
    Kraus Brave
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80

    Things that make me go HMMMM... And why they are not in the game yet.

    Hello Reader,

    You have stumbled upon my rant of things I wish were in the game, or should have been here since the start. This is my first forum post, but I have looked through the collection of posts and stayed relatively quiet. But after SO many hours of playing this game, I have stumbled across a lot of little things, or big depending on your point of view, issues or mechanics. Things that makes me go Hmmmm... Why is this not in the game? Why is this here but not here, etc, etc...

    So with that being said, here is this list, and
    1.) Why is there no Cross-Class Glamouring allowed yet?
    This is asinine. I have seen defenders, because of lore or it wouldn't fit in the game, just as a Roeg male, running with a leopard print speedo and Chocobo helmet, wielding huge axe saunters ready to tank Bahamut. I wanna put through a wall. This should be here, it would great, allows for HUGE customization options, and since I know this is possible without crashing the game (Saving the try-on feature, the game didn't instantly implode) just allow us to do it in some way, please.

    2.) Toggle emotes to be persistent or have male / female / race options
    Why the hyur suffers the worst emote expressions make me cry, and the fact that female highlander has the tracker crouch and no one less may have this beautiful emote is a sin on humanity. I want to look like Batman when I perch myself in Rhalger Reach with my Dun Scaith Helmet of Fending, ready to dish out justice to the unsavouries. Or the fact that the female Dark Knight have the front and center sword pose frustrates me to no end. I want to post up somewhere looking like I own the joint too.

    3.) Duel Anywhere.
    Just drop a nice fat PVP circle in a location, and if you run out it cancels the encounter, and you instead of death you are dropped to 1 HP, before receiving a nice HP regen shortly after. Cannot be activated when in combat, and have a button that either auto-declines a challenge or just grays out the option to other players. would be nice, then on top of that have Group vs Group PvP. Just for fun, would be nice, be nice for guild wars, etc.

    4.) Hall of the Adept / Hall of the Masters.
    Sweet googly moogly shoogly do we need this. Some things I have seen players do... Because they were taught make me cry. Tanks that don't use Rampart... DPS that don't use Diversion... Healers that don't Esuna debuffs. Why people stare at the eye and get stoned, why people don't stack and didn't know that's what the marker meant. This stuff needs to be hammered into people. And a Hall fo Adept and Masters would be a great place for that...

    5.) Unlocking the Z-Axis on house.
    Just let us go nuts with what we can do, when glitching achieves the same goals... The crazy housing options would rocket up. Like a house filled with a bunch of those creepy dolls and papers that form a nice circle wit ha single black mage underneath a candle in a dark room... Huh...

    6.) One buttons Combos (or Macros Buttons to be customized.)
    Button Bloat is still here, why not condense combos that can be done to ONE button. Or have that we can make Chain Macro button presses... Where if I hit x it change the button to y. AND if you seriously think GCD = SKILL... You shush your face. It's what you do with your off GCD's that makes or breaks a player. Doing mechanics correctly is what makes a good player, knowing when to do an ability makes a good player...

    7.) Give me what the information of what I am gaining when I invest in Direct Hit, Crit Hit, Piety, Skill Speed ect.
    WHY. This is the hugest offense I will never understand, What do these number even mean? What is 1800 Crit Hit from 1700 Crit Hit? What is 900 Piety to 2000 Piety? What is the value I am gaining, what is this mitigating when in contrast to other stats? I just slap on the materia of the week without experiencing because I don't know what these numbers mean in the game. If I know I'm gaining .12% crit for every 100 points of Direct Hit, but 10 more damage for investing in determination, I WOULD think about the material I just blindly shoving in my armor with no rhyme or reason.

    I just don't understand... BIG FAT RANT. I know, but this among other things are sort of head-scratchingly weird to not have or just not a thing. But that is my opinion. And it just makes me go Hmmm sometimes.
    (34)
    Last edited by KrausBrave; 12-08-2018 at 06:47 AM.

  2. #2
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Why are there tons of garden decoration options themed for residential areas like Shirogane, Lavender Beds and Mist but none for Goblet besides a tree? It's like the devs didn't even like the region enough to design anything for it.

    ... I know it's super petty. It just grates me 'cause I just bought a plot there and stupidly thought I could make a succulent garden.
    (10)

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Dreamsoap View Post
    Why are there tons of garden decoration options themed for residential areas like Shirogane, Lavender Beds and Mist but none for Goblet besides a tree? It's like the devs didn't even like the region enough to design anything for it.

    ... I know it's super petty. It just grates me 'cause I just bought a plot there and stupidly thought I could make a succulent garden.
    I'd love if they finished fully redesigning the Goblet outside the middle area, and then gave us items (not just placeables but also fences because the Goblet has by far the worst fences for residences in the game) that fit the theme. Or hell give us unique grass textures. The water bill must be enormous in the Goblet with all those verdant green lawns.
    (2)

  4. #4
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Quote Originally Posted by Enla View Post
    I'd love if they finished fully redesigning the Goblet outside the middle area, and then gave us items (not just placeables but also fences because the Goblet has by far the worst fences for residences in the game) that fit the theme. Or hell give us unique grass textures. The water bill must be enormous in the Goblet with all those verdant green lawns.
    Yeah I'd love that too. I was lucky enough to get plot 20 (waterfall and pool area), but the rest of the hill side plots really leave a lot to be desired. Could be a really beautiful zone overall if it was given more attention.
    (3)

  5. #5
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Enla View Post
    I'd love if they finished fully redesigning the Goblet outside the middle area, and then gave us items (not just placeables but also fences because the Goblet has by far the worst fences for residences in the game) that fit the theme. Or hell give us unique grass textures. The water bill must be enormous in the Goblet with all those verdant green lawns.
    Eh, IMO, Goblet has one of the best looking fences: Oasis Stone Wall.

    You'd think with the Goblet being tied to Ul'Dah, you'd see a lot more gold, gems and other things linked with prosperity. The Brimming Heart being remodeled to a hot spring is kind of nice (a hot spring in the desert? *thinking*), but it's still only the center. The Goblet is still surrounded by taller mountains of brown and running around the residential area, it's still mostly this yellow brick with incredibly infrequent vegetation. The concept art is nothing like what The Goblet actually came out to be.

    Official concept art:


    Official? concept art:


    There's SO much more greenery pictured - it actually looks like an oasis. Even the exterior, having the water flowing below, looks so much better than the fog with some sparse desert foliage peeking up here and there. Even the mountains can be more than just a flat brown; Arizona's Grand Canyon (and other, lesser known ones) can be quite gorgeous for just being rocks >_>.





    ... You know what will make it worse? If Ishgard really does get a housing district, and despite being icy and snowy, still manages to have a better scenery than the Goblet.
    (0)
    Last edited by JunseiKei; 12-09-2018 at 09:04 PM.

  6. #6
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by KrausBrave View Post

    4.) Hall of the Adept / Hall of the Masters.
    Sweet googly moogly shoogly do we need this. Some things I have seen players do... Because they were taught make me cry. Tanks that don't use Rampart... DPS that don't use Diversion... Healers that don't Esuna debuffs. Why people stare at the eye and get stoned, why people don't stack and didn't know that's what the marker meant. This stuff needs to be hammered into people. And a Hall fo Adept and Masters would be a great place for that...
    100% agree with this. This is a possibly good example of "solo" content. New, harder halls at extreme or even savage difficulty, designed to be completed solo (maybe with the help of a npc or 2) that require players to actually know how combat works in non-trivial content. Ideally halls should be different depending on the role (tanks, healers, melee and ranged dps) and after all the challenges of a specific hall are completed, the reward would be the mentor crown that right now is completely pointless.

    Quote Originally Posted by KrausBrave View Post

    6.) One buttons Combos (or Macros Buttons to be customized.)
    Button Bloat is still here...
    I don't agree with this. This would make many jobs feel even more similar then they already are, especially the melee dps jobs. Better find other ways to reduce button bloat, which is indeed a problem, especially for controller users.

    Quote Originally Posted by KrausBrave View Post

    7.) Give me what the information of what I am gaining when I invest in Direct Hit, Crit Hit, Piety, Skill Speed ect.
    Agreed, but they probably don't do this because it would make even more apparent how inferior some substats are, completely destroying the illusion of stats customization.
    (5)

  7. #7
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lastelli View Post
    I don't agree with this. This would make many jobs feel even more similar then they already are, especially the melee dps jobs. Better find other ways to reduce button bloat, which is indeed a problem, especially for controller users.
    It's a mixed bag and depends on the specific actions. As a PLD, I wouldn't want the streamlined combos that PLD has in PVP, because my 3 PVE combos are interesting, play off each other, and I might change them on the fly. On the other hand, RDM's melee combo in PVP is unquestionably superior to the PVE version. There is absolutely no reason for each ability to be a different button when you will never, under any circumstances, use Redoublement before first using Zwerchhau or Zwerchhau before Riposte.
    (7)

  8. #8
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    All of these things can be attributed to one thing:

    Server limitations™

    If they changed the game's code in any way the servers may catch fire and many hamsters would die.
    (9)

  9. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KrausBrave View Post
    6.) One buttons Combos (or Macros Buttons to be customized.)
    Button Bloat is still here, why not condense combos that can be done to ONE button. Or have that we can make Chain Macro button presses... Where if I hit x it change the button to y. AND if you seriously think GCD = SKILL... You shush your face. It's what you do with your off GCD's that makes or breaks a player. Doing mechanics correctly is what makes a good player, knowing when to do an ability makes a good player...
    Big dislike. We have combos with forks and different positional requirements. I find it very hard to keep track what part of the combo I'm at if it's all one button, learned this the hard way in PvP. I very much don't want to see this become mainstream. I prefer the forked combo design instead of having 3 separate combos to achieve the same thing. The whole combo system would need to be revamped and it wouldn't reduce button bloat, at least not without reducing complexity.
    (10)
    Last edited by Kitfox; 12-08-2018 at 05:41 AM.

  10. #10
    Player
    KrausBrave's Avatar
    Join Date
    Aug 2018
    Posts
    8
    Character
    Kraus Brave
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    I can only think of a few instances where the forked combos really come into play, Namely monk wouldn't need for macro chains. Most chains have a start, middle and ender button, nothing more complex past that. Using attacks outside the combo is just something that never happens.

    To give an example, right now Paladins have 5 keys for three combos, The Dot, The Damage and the enmity combo. You can reduce this to three keys with a key chain for each chain ender. Or two if you allow the enmity chain to change the last part to be either the D.O.T over Damage button upon using the middle button. This is mostly coming from a person that plays melee classes as well, where I find PvP chains to be oddly strange to just not be a choosable feature. If people want to stick to a five button thing, that's fine. But the option for others to tighten up there buttons and focus *oof on the macro play, and focus on the encounter, not if I accidentally used my ender instead of my middle would be a nice refresh.

    Hence the push for a customizable macro for it then a full implementation across the board. Personally, I would just have it for select classes to just reduce the buttons overall. Some of them I won't use without another button previous (Like melee combos, and some actions for Archer -IE. The dots- )
    (2)

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