Given what we know about BLU currently, its playstyle appears to me to be based around the following:
BLU will be able to solo dungeons (that is dungeons will not change any, but BLU will be able to go in at lvl sync and complete those dungeons). To achieve that, it will be done by having BLU grind open world monsters for their skills. These skills being much more powerful will allow BLU to enter dungeons and solo them. The difficulty will not come from learning a rotation or resource management system, but on HOW you use the skills you have. The focus of the job will to be to use monster skills to overcome challanges that normal classes would not be able to overcome by themselves. You will literally be tank/healer/dps all rolled into one.
Now this doesnt preclude BLU from having a resource management system (doubt itll have a set 'rotation' but rather a "If you are in scenario A, use Skills X, Y, and Z. If you are in scenario B, use skills T, U, and V), but that system will be secondary to the main focus of choosing what skills to use in the situation at hand.
My point was that to balance out those monster skills for party play, SE would have to directly nerf the skills themselves and probably in a substantial manner. In doing so, SE would oversimplify the class, which would then require them to expand on the rotation/resource management formula to add gameplay back in as BLU would no longer be able to solo content. This moves the focus away from learning monster skills (which is what makes BLU unique) and more into the class being in line with all the other casters. If that becomes teh case, BLU then simply is a wierd reskin of pre-existing casters, except rather than doing a job quest every 5 levels, or 2, or etc, youd go out and learn your skills from monsters. Which, btw, would have to be pretty easy simply because you cant RNG learning skills in party play because that would be a hamstring to the class. This was one of hte concerns, from my understanding, the devs were also noting - You could end up with players whos RNG sucks so bad they skip skills and are under skilled for content in comparison to other classes who can get their skills reliably every few levels.
You also cant have it where they allow a "Solo Play" mode and "Party Mode" because that would literally require designing to combat classes that both happen to be named BLU. This is because both would require different play styles to function within their respective content.
Perhaps there is a way to get BLU into party play while keeping Monster Skills at strength, but I cant think of a single way to do that, and I havent seen anyone effectively do that either.



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