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  1. #26
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by jon041065 View Post
    I can understand your point but it goes back to what I was saying in my post on the previous page. To you and others, what the spells have done in the past is a huge part of the identity of blue mage. I can agree with that one some level. Myself and others view blue mage as a job that can use enemy abilities and are fine with some concessions with the spells IF the end result still feels similar to us.

    I don't think you were fighting against us feeling that way until this paragraph.



    I wouldn't say it's being entitled to expect a combat job to be available in the full game as all other combat jobs so far. You say that we (maybe you're actually talking about people that said they don't care at all idk) don't care at all about the toolkit because we are fine not getting the exact tooltip and function of the spells that they previously had. We don't care if it's not exactly the same but we do care that if feels similar. You used goblin punch as an example and are using the version that works base off the target's level. Would there be something wrong with using the FFT or FFTA versions? What about FFIX's version but using one of the character stats besides level for the damage calculation? Like "25% of your combined determination, spell speed, and crit" or something else. Not everyone would be happy if they did this obviously but it is a valid option for the future and they still could just have an alternate version of the job that's balanced and leave the meme stuff alone so that can still be enjoyed by those that want it.
    Goblin Punch:

    FFT : Damage = Users Max HP - Current HP
    FFTA: Damage = [Rand128..384∗Damage/256] (50% to 150% of damage) * essentially the damage is going to constantly vary with no reliability.

    How would either of those variants reliably work in a rotation besides spam on cooldown and hope the damage is meaningful?
    (2)
    Last edited by SDaemon; 12-05-2018 at 02:07 PM.