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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Easiest way to make Blue Mage work in this game is to just make it job quest centric. Ex.

    You go to your trainer, he says go learn X skill by fighting X mobs. Let's say cactuars. You go out into the world, fight the cactuars in the open world till you learn the spell. This way you don't have 49+ abilities that you have to balance and worry about which ones a Blue Mage has or doesn't have and the Blue Mage has about as many abilities as the regular jobs. Add some gimmick where one spell combos into another spell like for example 1,000 needles > 10,000 needles, etc. etc. Or some other gimmick like if you use one spell followed by another spell the party gets a buff or the mob gets a debuff or what have you.

    Just a thought but take a book out of Ninja's book in FFXI. Let's say you use Aqua Breath. The mob now has a debuff called Soaked. If you use Thunder Breath or Lightning Breath, w/e it's called, it'll do more damage cause you used Aqua Breath first.
    (5)
    Last edited by Burningskull; 12-02-2018 at 08:12 AM.

  2. #2
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Burningskull View Post
    Easiest way to make Blue Mage work in this game is to just make it job quest centric. Ex.

    You go to your trainer, he says go learn X skill by fighting X mobs. Let's say cactuars. You go out into the world, fight the cactuars in the open world till you learn the spell. This way you don't have 49+ abilities that you have to balance and worry about which ones a Blue Mage has or doesn't have and the Blue Mage has about as many abilities as the regular jobs. Add some gimmick where one spell combos into another spell like for example 1,000 needles > 10,000 needles, etc. etc. Or some other gimmick like if you use one spell followed by another spell the party gets a buff or the mob gets a debuff or what have you.

    Just a thought but take a book out of Ninja's book in FFXI. Let's say you use Aqua Breath. The mob now has a debuff called Soaked. If you use Thunder Breath or Lightning Breath, w/e it's called, it'll do more damage cause you used Aqua Breath first.
    This is pretty much what I thought it was going to be like. You have a spell hunting log for 6-10 that you have to go kill X many of each mob to learn their spells then bring the completed log to pick up the level 10 quest. Finish that quest to get a passive to learn higher level spells and the next page in the log. The learning method wasn't that important to me so I'm fine with what they went with but then for the devs to use that as an excuse to limited blue mage is absurd.
    (1)