So I get the OP is a lil... salty about the whole "limited job" thing but there are a few good reasons for why its being done this way. First off we are getting 49 spells and a level cap of 50 TO START WITH. These will be increased with patches we will be able to learn more skills and go beyond level 50. This was done most likely to get it released on schedual. Creating skills animations etc takes time so to offset this the job is releaseing at lvl 50 with 49 spells at 4.5 this works out to one spell shy of one spell per level. Second the only real content BLU is barred from is pvp they can still run dungeons trials and raids as long as its for the lvl cap they have and again the level cap as well as how many spells we can aquire will increase with patches. While they cant run PoTD or roulettes they will be given more exp per mob then any other job to help them level. This does a couple things it makes leves viable for leveling and it makes fates even better for leveling. Spells are also going to be "rarely" learned. They are taking a page from FFXI on this one as its the same way BLU got spells on there. This way of aquireing spells brings about the Blue Magic Learning Party. A party or alliance of all BLU go out and farm spells. If you want to run a dungeon there is nothing stopping you grab yer friends and que up keep in mind it cant be a roulette but its better then not being able to run any at all. The same goes for trials and raids. Another point is we arent getting watered down versions of the monster skills we are getting the full force abilities. Some of these abilities would be a tad over powered for regular content. And well thats part of the fun really I prefer having OP skills rather then watered down versions thats the road FFXI took and ya BLU was fun but it felt like every other job on 11. Chances are most of the restrictions will be removed eventually just give it time.