This site extract data from lodestone too, but seems more reliable then the one that says 20% of players cleared o8s. 20% of raiding players, makes more sense. And yes I had read it on the internet too. Let's ask SE for the real numbers?
Edit: adding an achievement for any savage clears surely will help a lot for better stats.
Last edited by LalaRu; 12-02-2018 at 02:21 AM.
Except like Bourne said, the other site pulls from Lodestone. And one of the things you can't hide on Lodestone is your mounts. Therefore, number of Air Forces aquired = number of characters who raided O8S. And before you claim "oh that's just characters, not players", you'd be implying most of the raiding population are just alts of each other.This site extract data from lodestone too, but seems more reliable then the one that says 20% of players cleared o8s. 20% of raiding players, makes more sense. And yes I had read it on the internet too. Let's ask SE for the real numbers?
Also bear in mind that raiding =/= having a mount. There are people who cleared O8S and haven't gotten the mount. Plus people who were running O5S - O8S but were unable to clear everything before unlock and echo. Those people still are raiders.
So if anything, the 20% number is wrong by default, not excess. And there are more people raiding than 20%
Last edited by JohnSpawnVFX; 12-02-2018 at 03:08 AM. Reason: Air Force is a mount, not a minion
I would believe the Lucky Bancho one more. That minion/mount website might be 20 percent of players profiles that were searched on that website. Players that would visit a minion/mount website may be dedicated more to the game which will skew results.This site extract data from lodestone too, but seems more reliable then the one that says 20% of players cleared o8s. 20% of raiding players, makes more sense. And yes I had read it on the internet too. Let's ask SE for the real numbers?
Edit: adding an achievement for any savage clears surely will help a lot for better stats.
Not many players care about raiding.
Fried popoto enthusiast.
Still not convinced that splitting servers is a better option than stocking up on hardware or making the code work better.
Just hope that such queue times of 100 minutes and more won't become the norm.
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I think instances like this are less common since Alliance Raids Roulette was added, also the time of day when queuing is also a factor as well adding periods of time with less active subs/players (between patches). So there are quite a few variables out there that can effect waiting time regardless of whether a centre is the most populated or not. (Three of us in the FC queued up for Weeping City, took around 10mins to fill up and get in).
The biggest issue is logging in to worlds and being put in to a queue, the duty finder just not working correctly at all like on SB release, or constant disconnects. Let's see if a split actually does something for these issues overall.
Considering this was posted at 3am pacific, i dont believe it is the norm during normal playing hours.
While there are definitely people on the NA data centers not from North America, or even NA players that play VERY early in the morning, they are a tiny minority of the whole population. I wouldn't attempt to do something like that at 5am CDT for exactly this reason.
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