wouldn't say pressured
never met someone ask the tank to go in DPS stance as MT
i understand in savage raids basically exclusively in them but the Community is a bit of a stretch
maybe it would be a good thing for healers spice up DPS and let those who casually heal in there Heal stance enjoy the extra "support" elements
and can be as a back up
Last edited by Duskane; 11-28-2018 at 01:15 AM.
I legitimately enjoyed stance dancing and was sad when I heard it was going away in SB, but it's been a year and a half now and I honestly haven't missed it at all.
That said, I do agree that the current CS needs work. A 5% buff on a 90 second CD is barely worth using.
I had mastered the art of cleric stance dancing and had fun doing it, but no, I don't want it back.
Don't forget that the devs stated objective for SB was to make jobs easier to play.
This is basically how CS worked. The thing is, if you reduce healing by a lot you basically have the BS system we had before. And if you don't reduce the healing that much you basically end up with healers always in dps stance.
I think that we also need to consider that if Cleric Stance was increased by a high percentage (say 20% or more), how long will it be when SE have to consider healer DPS for content? Sure the DPS that healers bring isn't game changing but having a high increase needs to have some kind of reprecussion.
OP mentioned Wisdom of the Aetherweaver from Pyros, but there were also some other actions there that could be more welcome for healers in terms of damage potential. It's either give healers more damage opportunities when it comes to fights, or increase the famage the party receives so more healing is actually required.
I dunno man... If both healers are playing optimally, their combined DPS is about as high as bringing in a 5th DPS, I'd say that's some big damage right there.
Either way, as I said earlier, I don't want the old Cleric Stance back or anything like it necessarily, but I would like to see healer DPS get more engaging.
That will never be the case as long as the game is designed around everyone doing as much damage as possible. Look as Astro and how Minor Arcana has become just another DPS tool, you don't even hold Lady of Crowns for anything and just throw it away for a quicker chance at Lord of Crowns for, you guessed it, more damage.
I get the sentiment that "healers want to heal", but quite frankly the game isn't designed in such a way that healing can ever be engaging since everything is 99% scripted with most content not even needing you to think about what heal to use at any given time. Almost everything can be solved by a single off global.
But they could change that. They have the power. Nerf healer damage while in parties, lower heal potency forcing more, smaller heals, more support options, etc.
That won't happen obviously, this is SE we're talking about after all, but I can dream.
Yeah, healing is mindbogglingly OP in this game. As much as I love being hilariously strong, there's no denying that the battle system needs a redesign and all healers needs massive nerfs.
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