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  1. #1
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    I think that we also need to consider that if Cleric Stance was increased by a high percentage (say 20% or more), how long will it be when SE have to consider healer DPS for content? Sure the DPS that healers bring isn't game changing but having a high increase needs to have some kind of reprecussion.

    OP mentioned Wisdom of the Aetherweaver from Pyros, but there were also some other actions there that could be more welcome for healers in terms of damage potential. It's either give healers more damage opportunities when it comes to fights, or increase the famage the party receives so more healing is actually required.
    (0)

  2. #2
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Kurando View Post
    Sure the DPS that healers bring isn't game changing but having a high increase needs to have some kind of reprecussion.
    I dunno man... If both healers are playing optimally, their combined DPS is about as high as bringing in a 5th DPS, I'd say that's some big damage right there.

    Either way, as I said earlier, I don't want the old Cleric Stance back or anything like it necessarily, but I would like to see healer DPS get more engaging.
    (0)

  3. #3
    Player
    Brightamethyst's Avatar
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    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jollyy5 View Post
    I would like to see healer DPS get more engaging.
    I'd rather see healers become more engaging in non-DPS ways. Give us more support options or other things to do. Make it so DPS isn't the default downtime activity in the first place.
    (13)

  4. #4
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Brightamethyst View Post
    I'd rather see healers become more engaging in non-DPS ways. Give us more support options or other things to do. Make it so DPS isn't the default downtime activity in the first place.
    That will never be the case as long as the game is designed around everyone doing as much damage as possible. Look as Astro and how Minor Arcana has become just another DPS tool, you don't even hold Lady of Crowns for anything and just throw it away for a quicker chance at Lord of Crowns for, you guessed it, more damage.

    I get the sentiment that "healers want to heal", but quite frankly the game isn't designed in such a way that healing can ever be engaging since everything is 99% scripted with most content not even needing you to think about what heal to use at any given time. Almost everything can be solved by a single off global.
    (1)

  5. #5
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CorbinDallas View Post
    That will never be the case as long as the game is designed around everyone doing as much damage as possible.
    But they could change that. They have the power. Nerf healer damage while in parties, lower heal potency forcing more, smaller heals, more support options, etc.

    That won't happen obviously, this is SE we're talking about after all, but I can dream.

    Quote Originally Posted by CorbinDallas View Post
    Almost everything can be solved by a single off global.
    Yeah, healing is mindbogglingly OP in this game. As much as I love being hilariously strong, there's no denying that the battle system needs a redesign and all healers needs massive nerfs.
    (1)