I apologize as well for the confusion on my part. And I have taken a look at that thread before, and I'll quote a post there.
Blue Mage will have 49 spells to learn. We are to choose 24 of them for combat at any one time.
You will get to pick one skill over another to use at that time. This could possibly be the start of some branching skill paths we may or may not get down the line with other experimental classes.
If we were to get a class that's able to switch gear sets to make things less linear, that honestly sounds like something that Onion Knight might be able to do down the line, if it's put into the game.
There are also some players that weren't around in early 2.X, or even at all, and didn't see some of the terrible balancing we originally had (Smn's dots not spreading, Sch not getting pro-shell, Blms being too good as a mage DPS and smns not getting any want in groups), and that had existed in every expac cycle we've had, but they're making it better.
We still don't know what this fully entails for future classes that aren't part of the normal trinity of classes, but is it so bad to let them do an experiment that could open up MUCH more for other 'full' classes in the not-so-near future? If Blu does well in being handled, they could try to apply other side story stuff to other classes, and maybe make Blu a 'full' class as well, in the future, and if handled right.
TL;DR - Let them do what they had planned for Blu first. Let it be the experiment that could define future content that would not only apply to newer jobs that may or may not be limited, but possibly opening more doors for current classes to get their own kind of solo content in the future that everyone could enjoy. This is the Blu that I want to see. If it falls short because of forcing into 'normal' content too quickly, I won't be too happy with it.



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