Frankly I'd like to see the 'Limited Job' concept scrapped entirely rather than seeing it linger in any incarnation but that's just me.
Frankly I'd like to see the 'Limited Job' concept scrapped entirely rather than seeing it linger in any incarnation but that's just me.





I sort of already mentioned but I'd like them to take this opportunity to flip it and make "advanced" jobs instead. Then play with that some more, if there is any sort of content and style that a job could offer us - on top of being a job that we expect.
I think I mentioned puppet master being able to craft a customize-able minion (being a sort of very specialized DoH at the same time), beastmaster also being the job you can utilize to Shepard animals as a sort of DoL, Bard being able to compose music, etc. Perhaps dancer allows you to compose a dance (string new dance piece emotes together, as well as just the regular ones).
Prediction time:
1. BLU will be released to widespread adoption. It'll be new content in a period where people are content starved.
2. The class might see an initial downward tick in population, but it will be relatively minor. There are all manner of safeguards built into the experience to ensure retention. Eureka the job will have Eureka the grind built into it, I imagine the chance to learn monster spells will be lower than anticipated, and the bonus exp from world mobs will be relatively minor.
3. Then people reach the Carnival and here's where it gets interesting: this will be the height of Blue Mage talk and engagement. It's designed to be the height of the experience - and here is where it will fail. In short order, a number of days if not less, a full and complete guide to the Masked Carnival is released. I cannot see Square designing a niche solo experience with the complexity of 25 Savage Mode raids. Most fights will be primarily about finding and grinding for that perfect spell to counter it. Furthermore, we'll have guides which boil the entire experience down to a recipe-list. Sure, one could opt not to spoil the experience, but people as a whole will.
4. We will see the class numbers and engagement start to take a nosedive shortly after this. As the endgame BLU experience is turned into a checklist on Reddit and Square cannot keep up an endgame for everyone else and then the odd-kid out BLU's "custom content" quickly goes from Masked Carnival to Hidden Sideshow. There will be a trickle of content for it, but not enough to recover enthusiasm for the class nor enough to keep up with what everyone else is getting.
5. There be a tiny community of Blue Mages, just as there's a small community that enjoys Verminion or Chocobo Racing. To those people, from me, hats off. No, seriously - I enjoy the PvP in this game which as I understand it makes me a bit of an oddity. Tragically, though, for most Blue Mage will be a quaint and curious sidetrack, something to be entirely ignored or at best endured when the occasional bone gets tossed its way.
Let me sidetrack into another point. Let's say I'm wrong. BLU is popular and acclaimed. So, reasonably Square continues the experiment. In short order we have Defanged Beastmaster alongside Hamstrung Puppeteer added in future patches. Of course, they'll need their own sandboxes as well. Square goes from designing one endgame experience to two with Blue Mage . . . then 3 . . . then 4? Where does one draw the line? Even if they roll everyone into the Masked Carnival "setting" they all cannot fight the same battles - they need to be tailored and crafted to each Limited Job. Without designing two separate, parallel, and yet equal content pipelines how does one fulfill both communities? One side or the other will be left anemic in comparison.
This is definitely something that I'm worried about. If blue mage was a full job with some fun side content we wouldn't have to worry about the job failing if the Carnival fails. If SE thinks this limited job experiment works, then what you said in that last paragraph happens and I've already seen that happen to WoW.
Last edited by jon041065; 11-30-2018 at 05:00 PM.



Square Enix tends to forget that people rush and try to finish new released content asap. And the fun fact is, this happened many times already - as i mentioned Diadem, even Eureka is getting lesser (atleast Pagos as i noticed lately). This content will die out as well at some point.
The same will happen to BLU.
If you really are a solo player and you wish to take down extreme or even hard mode trials with level 50 and synced level, then good luck after 3 months when almost every other player finished their grind, gave up the job and lost the interest. This is my prediction, and im convinced this will happen at some point. Solo players will come here and cry about people not helping others through the party finder, they will start complaining about players who instant quit the group once they took their skill (instead of switching to a tank/healer and help the others). Solo playing, pfft what a joke really. You have to group up at some point to farm primal skills.
Last edited by xbahax92; 11-30-2018 at 04:59 PM.

Exactly what the person above said.
BLU isnt a new job at this point. Its side fontent people do and leave to dust. Until the next big update 6 months later.
The fact you cant be a BLU main irritates me. Been waiting for this since HW, and in the end we get a part-time triple triad job instead


Odds are in the next live letter all we'll get is a "please trust us" in regards to all the backlash.
And the response from our side that are legit angry and worried about the future of the game should be "Nope, I trusted you to continue making a game I enjoyed. To expand systems instead of limiting them. I'll be taking my money elsewhere."
They just have to say they have heard that some people like the idea of the solo content and are happy with that but understand that there is the side that feels disappointed and let down. Then ask us to be patient while they work it out. Most of us have said go ahead and take two years to do it.
Last edited by jon041065; 12-01-2018 at 07:51 AM.
I pity the solo players who are new who aren't part of this initial rush to unlock BLU. They're going to be even more screwed.Square Enix tends to forget that people rush and try to finish new released content asap. And the fun fact is, this happened many times already - as i mentioned Diadem, even Eureka is getting lesser (atleast Pagos as i noticed lately). This content will die out as well at some point.
The same will happen to BLU.
If you really are a solo player and you wish to take down extreme or even hard mode trials with level 50 and synced level, then good luck after 3 months when almost every other player finished their grind, gave up the job and lost the interest. This is my prediction, and im convinced this will happen at some point. Solo players will come here and cry about people not helping others through the party finder, they will start complaining about players who instant quit the group once they took their skill (instead of switching to a tank/healer and help the others). Solo playing, pfft what a joke really. You have to group up at some point to farm primal skills.
It has a lot of apparent issues and people seem to just trust SE to do it right even though their track record is absolutely terrible.
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