Results 1 to 10 of 608

Hybrid View

  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,421
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Starcake28 View Post
    *rabble*
    Not everything has to come from XI, you know. Also, outside of what I said, we have to realize how the Holy Trinity actually limits SE's creative work. This goes into how Blue Mage's philosophy is: You have to go around learning Monster Skills, just like you do in other Final Fantasy games; the only catch is that it's limiting if you don't bother to get Blue Mage's skills and it doesn't operate as it's supposed to in dungeons. The other thing to understand is they spent a long time to make Blue Mage, and before Stormblood, Blue Mage wasn't possible because let's face it: PS3 had limitations on it through the hardware capacity and they just didn't have the creative space to do what they wanted to do.

    As for balancing, we also have to consider how Blue Mage effects the other jobs at large. Let's also not forget we're still struggling to try and get something other than SMN in High-end Raid Content because we're still stuck around utility and Raid Buffs. If Blue Mage brought more than enough to the table to kick out SMN, we'd still be having Caster Wars. Also, it's not a matter of "they don't want a class that can make different loadout bars". It's a matter of what Blue Mage is capable of and whether it's big enough to break a role(Caster) entirely. SAM is also not OP, it's got a lot of damage. That's it.

    We're going to have to sit on our butts and wait for BLU to be released in the next story patch in 4.5 til' then, and see how BLU plays out from a game perspective rather than theorycraft all day because we don't even know what skills and potencies there are.
    (1)

  2. #2
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Not everything has to come from XI, you know. Also, outside of what I said, we have to realize how the Holy Trinity actually limits SE's creative work. This goes into how Blue Mage's philosophy is: You have to go around learning Monster Skills, just like you do in other Final Fantasy games; the only catch is that it's limiting if you don't bother to get Blue Mage's skills and it doesn't operate as it's supposed to in dungeons.

    As for balancing, we also have to consider how Blue Mage effects the other jobs at large. Let's also not forget we're still struggling to try and get something other than SMN in High-end Raid Content because we're still stuck around utility and Raid Buffs. If Blue Mage brought more than enough to the table to kick out SMN, we'd still be having Caster Wars.

    We're going to have to sit on our butts and wait for BLU to be released in the next story patch in 4.5 til' then, and see how BLU plays out from a game perspective rather than theorycraft all day because we don't even know what skills and potencies there are.
    While the limitations on square's work is very clearly seen, it's a decision made to have a consistent experience up front. That being said the areas in which creativity is really allowed to flourish are areas they *have* excelled at. I think to say that BLU has to fit like older games is silly. The job fantasy is easily preserved so long as it's creative and interesting about it. RDM seems to be the perfect example of bending a job's usual talents into a fun and fresh take that appeals to fans of RDM and new players.

    As for balancing, every single job is viable and can be brought in high-end raid content. World firsts obviously go for maximum efficiency but that isn't exactly poor design or balance, that's simply how games work. No matter how well balanced the jobs are, a single tiny sliver of an edge means you get taken over any other jobs. As they are now, truth be told, they're all viable and taken. It's not unreasonable to assume that any job added would maybe have a few rough patches but overall easy to bring and use in content. It's strange to tell people 'we have to wait and see' and also 'it'd be breaking the balance and starting caster wars". I feel it doesn't have to 'break' the mold of a caster, as it can be adapted fairly easily.

    Telling people to be quiet and wait is also just not something I agree with. If they have an opinion about information presented let them say it, at worst it's a slight annoyance to block someone out of your head, and at best they have a genuinely good point that might catch some traction and thus- a positive change to the game is put forth!
    Also declaring something someone says as just rabble is just rude.
    (2)