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  1. #111
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    See people want to build characters in a game to show there skills like lets say our dps all get killed and heals if this tank build there character right he can still pull it off if the group got the boss to 30 % But the way FF14 is trying to keep this game all abt stay together and don't try to be a hero____ HMMMM ok i think the story need to be fix thn because that sc is fake the warrior of light is a lie you should change that to the warriors of light also show us all need to be killed to bring the world closer to chaos..... Ok that's just what i see whn i'm playing yes i enjoy the story but when i saw what was said about blue mage i Couldn't get what the hell where they was looking or thinking about when they said that about blue mage see all they need to do is watch blue mage in dungeons etc if thy to op lower the damage if someone join a group without blue mage spells Tht's on them if they get kick because if you go to work are u going without your tools etc when u know u need them to get the job done... That was one of the worst mistakes to make so i hve to agree I really hope they decide on changing blue mage because they could hve gave is the blue mage from FF11 then nerf damage if it was to op but weapon skills would be used more because u can burn out of magic fast if u spam it to much something like dark knight but no this was the answer ; ; also we don't need stupid level 5 death we didn't have it in FF11 and we loved it also blue mage was not op in FF11 so i'm still confused how they Can't fix it lol if i see potency around 100-310 on blue mage and u saying that's op i'm going to look at SAM OMG loook at that 720 potency
    (0)
    Last edited by Starcake28; 11-22-2018 at 08:25 PM.

  2. #112
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Starcake28 View Post
    See people want to build characters in a game to show there skills like lets say our dps all get killed and heals if this tank build there character right he can still pull it off if the group got the boss to 30 % But the way FF14 is trying to keep this game all abt stay together and don't try to be a hero____ HMMMM ok i think the story need to be fix thn because that sc is fake the warrior of light is a lie you should change that to the warriors of light also show us all need to be killed to bring the world closer to chaos..... Ok that's just what i see whn i'm playing yes i enjoy the story but when i saw what was said about blue mage i Couldn't get what the hell where they was looking or thinking about when they said that about blue mage see all they need to do is watch blue mage in dungeons etc if thy to op lower the damage if someone join a group without blue mage spells Tht's on them if they get kick because if you go to work are u going without your tools etc when u know u need them to get the job done... That was one of the worst mistakes to make so i hve to agree I really hope they decide on changing blue mage because they could hve gave is the blue mage from FF11 then nerf damage if it was to op but weapon skills would be used more because u can burn out of magic fast if u spam it to much something like dark knight but no this was the answer ; ; also we don't need stupid level 5 death we didn't have it in FF11 and we loved it also blue mage was not op in FF11 so i'm still confused how they Can't fix it lol if i see potency around 100-310 on blue mage and u saying that's op i'm going to look at SAM OMG loook at that 720 potency
    All I got from that was an overreaction.
    (1)

  3. #113
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Frankly, when we see another job get something new and get to play it at Fanfest or something(reminder of Stormblood ability expo) I’m hoping they get it right. As for Blue Mage however I want to say that even though there are MANY, MANY people who are BabyRaging over SE making this a solo class, that the system they’re creating could possibly be a system they’re going to test pre-Shadowbringers. It’ll either be that from the outcry of people here or they’ll keep it as solo content.

    Another thing to consider is how they implement jobs. They have NEVER introduced a job mid-raid tier meant for End-game Lv Cap. If they did, it’d skew the hell out of the tier if this job suddenly became OP like Ninja and Bard.
    (0)

  4. #114
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Frankly, when we see another job get something new and get to play it at Fanfest or something(reminder of Stormblood ability expo) I’m hoping they get it right. As for Blue Mage however I want to say that even though there are MANY, MANY people who are BabyRaging over SE making this a solo class, that the system they’re creating could possibly be a system they’re going to test pre-Shadowbringers. It’ll either be that from the outcry of people here or they’ll keep it as solo content.

    Another thing to consider is how they implement jobs. They have NEVER introduced a job mid-raid tier meant for End-game Lv Cap. If they did, it’d skew the hell out of the tier if this job suddenly became OP like Ninja and Bard.
    Meant an Expo, not FanFest since that’s done. Can’t edit on phone :s
    (0)

  5. #115
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,451
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    To be honest, I'm not bothered by their proposal on the job... But I really think it - could - have worked out as a regular job if they wanted. Making BLU fill a ranged caster on the support niche together with BRD and MCH.

    If they themed one Blue Magick per class ability, they could easily fill 25 abilities. The flavor of the support would be defined by what blue magicks you'd assign to the active slots, so BLU could represent a really creative kind of support.

    The whole lv5 Death debacle is really pointless as in most of the series, bosses are actually already immune to it.
    (7)

  6. #116
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Quote Originally Posted by Raikai View Post
    To be honest, I'm not bothered by their proposal on the job... But I really think it - could - have worked out as a regular job if they wanted. Making BLU fill a ranged caster on the support niche together with BRD and MCH.

    If they themed one Blue Magick per class ability, they could easily fill 25 abilities. The flavor of the support would be defined by what blue magicks you'd assign to the active slots, so BLU could represent a really creative kind of support.

    The whole lv5 Death debacle is really pointless as in most of the series, bosses are actually already immune to it.
    That 's what i'm trying to say we don't need level 5 death if they look at spells from 11 i'm not saying take everything from 11 i'm saying look at your monsters ingame then make a new blue mage like give us some old spells and some new ones we never seen before also they can fix the class before shadowbringers but i'll still say look at SAM op but u saying blue mage will break the game i just see one thing they don't want a class that can make different loadout bars in game
    (1)

  7. #117
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    I'm sorry it's just sad when you see this happen to jobs like this mainly the ones that catch everyones eyes its almost like this in ever mmo game
    (3)

  8. #118
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Starcake28 View Post
    *rabble*
    Not everything has to come from XI, you know. Also, outside of what I said, we have to realize how the Holy Trinity actually limits SE's creative work. This goes into how Blue Mage's philosophy is: You have to go around learning Monster Skills, just like you do in other Final Fantasy games; the only catch is that it's limiting if you don't bother to get Blue Mage's skills and it doesn't operate as it's supposed to in dungeons. The other thing to understand is they spent a long time to make Blue Mage, and before Stormblood, Blue Mage wasn't possible because let's face it: PS3 had limitations on it through the hardware capacity and they just didn't have the creative space to do what they wanted to do.

    As for balancing, we also have to consider how Blue Mage effects the other jobs at large. Let's also not forget we're still struggling to try and get something other than SMN in High-end Raid Content because we're still stuck around utility and Raid Buffs. If Blue Mage brought more than enough to the table to kick out SMN, we'd still be having Caster Wars. Also, it's not a matter of "they don't want a class that can make different loadout bars". It's a matter of what Blue Mage is capable of and whether it's big enough to break a role(Caster) entirely. SAM is also not OP, it's got a lot of damage. That's it.

    We're going to have to sit on our butts and wait for BLU to be released in the next story patch in 4.5 til' then, and see how BLU plays out from a game perspective rather than theorycraft all day because we don't even know what skills and potencies there are.
    (1)

  9. #119
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Not everything has to come from XI, you know. Also, outside of what I said, we have to realize how the Holy Trinity actually limits SE's creative work. This goes into how Blue Mage's philosophy is: You have to go around learning Monster Skills, just like you do in other Final Fantasy games; the only catch is that it's limiting if you don't bother to get Blue Mage's skills and it doesn't operate as it's supposed to in dungeons.

    As for balancing, we also have to consider how Blue Mage effects the other jobs at large. Let's also not forget we're still struggling to try and get something other than SMN in High-end Raid Content because we're still stuck around utility and Raid Buffs. If Blue Mage brought more than enough to the table to kick out SMN, we'd still be having Caster Wars.

    We're going to have to sit on our butts and wait for BLU to be released in the next story patch in 4.5 til' then, and see how BLU plays out from a game perspective rather than theorycraft all day because we don't even know what skills and potencies there are.
    While the limitations on square's work is very clearly seen, it's a decision made to have a consistent experience up front. That being said the areas in which creativity is really allowed to flourish are areas they *have* excelled at. I think to say that BLU has to fit like older games is silly. The job fantasy is easily preserved so long as it's creative and interesting about it. RDM seems to be the perfect example of bending a job's usual talents into a fun and fresh take that appeals to fans of RDM and new players.

    As for balancing, every single job is viable and can be brought in high-end raid content. World firsts obviously go for maximum efficiency but that isn't exactly poor design or balance, that's simply how games work. No matter how well balanced the jobs are, a single tiny sliver of an edge means you get taken over any other jobs. As they are now, truth be told, they're all viable and taken. It's not unreasonable to assume that any job added would maybe have a few rough patches but overall easy to bring and use in content. It's strange to tell people 'we have to wait and see' and also 'it'd be breaking the balance and starting caster wars". I feel it doesn't have to 'break' the mold of a caster, as it can be adapted fairly easily.

    Telling people to be quiet and wait is also just not something I agree with. If they have an opinion about information presented let them say it, at worst it's a slight annoyance to block someone out of your head, and at best they have a genuinely good point that might catch some traction and thus- a positive change to the game is put forth!
    Also declaring something someone says as just rabble is just rude.
    (2)

  10. #120
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    https://massivelyop.com/2018/11/22/w...ont-like-that/

    May want to try and give this a read it actually makes a lot of sense. Whether you agree with it or not.. it’s interesting
    (1)

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